Development

Writing about software development.

Bits and Bobs. And Sherds

This week I worked on a lot of small tasks. Some new features, a bugfix or two, some minor tweaks, and butterfly sherds. It’s nice to work on small things sometimes. It feels like you’ve achieved a lot more than usual.

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The Lepidopterist Villager

Last week I added the Butterfly Breeder. This week I used the new block as a job block to create a new villager: the Lepidopterist. This villager will give access to trades around butterflies, giving players a new method of finding new species.

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A New Way to Feed Butterflies

The next step in the butterflies mod is to integrate them with villagers. Before I can do that they need a job block of some kind. So I’ve created a block that can help feed and breed butterflies. Later, we can use this block to create butterfly related villagers.

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Bugs, Habitats, and Refactors

The next version of Bok’s Banging Butterflies will introduce villagers that can interact with butterflies. It’s still in the design stages, but I’m starting out by fixing a few bugs and working on what I can until I get my flow back again.

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Finishing Up the New Moths

I’ve been adding even more moths to the mod ready for the next release. Some of these have custom behaviours and others don’t. I also contemplate adding butterfly breeding, so that players can artificially increase the number of butterflies in their farms.

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Butterflies, Moths and Bugs

This week I spent some time fixing a few bugs I’ve been noticing while testing the mod. Now our butterflies look better, animate better, and spawn better. These things may seem minor in comparison to adding cool new features, but as I’ve said before: details matter.

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