It’s always worth taking some time to focus on the details. Small things can make a huge difference to a mod. I spent some time this week working on small features and little improvements. In the long run, these things will make a huge difference.
Entity
Pinning Up Butterfly Corpses
I’ve always struggled to get my head around modern day rendering code. There’s a reason I became a network and server programmer. Still, I managed to get this working in the end. Though I’m sure my computer knows many more swear works now.
Chrysalis: Completing the Cycle
We finally implement the chrysalis and complete the life cycle of the butterfly. Butterflies lay eggs. Eggs hatch into caterpillars. Caterpillars create a chrysalis. Butterflies hatch out of a chrysalis. The circle of life is complete.
Multi-Directional Caterpillars
Caterpillars will always spawn on top of a leaf block. We want to give a bit more variety in our caterpillar behaviour. So we modify caterpillars so that they can crawl on any side of a leaf block.
Modelling and Animating Caterpillars
Everyone knows that butterflies come from caterpillars. The next stage in the life cycle is for butterfly eggs to hatch into caterpillars. So we will add caterpillars to our mod that will hatch from the eggs we created last time.
Regional Variety in Butterflies
Adding new textures to our implementation of butterflies is an easy way to add variety. However, we can strive to do better. Our ultimate goal is to have achievements for catching all butterfly varieties, but this becomes too easy when butterflies of all varieties can spawn anywhere.
Butterflies Part 1: Entities
I’m developing my own version of a Butterfly mod for Minecraft. Naturally, one of the first features I want to implement are the butterflies themselves.