Model

A 3D representation of an object to be rendered.

 

Pinning Up Butterfly Corpses

I’ve always struggled to get my head around modern day rendering code. There’s a reason I became a network and server programmer. Still, I managed to get this working in the end. Though I’m sure my computer knows many more swear works now.

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Chrysalis: Completing the Cycle

We finally implement the chrysalis and complete the life cycle of the butterfly. Butterflies lay eggs. Eggs hatch into caterpillars. Caterpillars create a chrysalis. Butterflies hatch out of a chrysalis. The circle of life is complete.

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Modelling and Animating Caterpillars

Everyone knows that butterflies come from caterpillars. The next stage in the life cycle is for butterfly eggs to hatch into caterpillars. So we will add caterpillars to our mod that will hatch from the eggs we created last time.

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Butterflies Part 2: The Rest of the @!#$ Owl

In Part 1 we coded a butterfly entity. Now we need to put the rest of the pieces together, so we can model, render, register, and ultimately spawn butterflies in our Minecraft world!

Model

Every entity needs a model.

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