Recently I’ve been working on adding my own flavour of ropes to Minecraft, only to hit a road block.
Forge
A mod development kit for Minecraft.
Giving Support to Modpacks
An interesting bug report I received recently involved a compatibility issue with another mod. There wasn’t anything inherently wrong with my code, but it does highlight something important in the modding community. We need to support each other so that people can enjoy playing modded Minecraft any way they desire.
Prettifying Butterfly Origami
I added Butterfly Origami as a quick feature to give some flavour to Bok’s Banging Butterflies. When I initially added them I did it fairly quickly and have always been unhappy with the result. So, I’ve finally gotten around to fixing it properly.
Don’t Land on Solid Blocks
I noticed a problem when testing some refactors and new features last week. Buckeye Butterflies would die if they landed on Melons. Obviously this wasn’t intended – the extra landing blocks are meant to be where Butterflies thrive, not where they die.
Refactoring Butterfly Behaviour
I’ve spent much of this week refactoring butterfly behaviour, improving their AI and optimising the Butterfly Data. I’m aiming to have a better foundation before adding new features, and to solve a few of the issues I’ve had when adding new butterflies in the past.
Feeding Orizaba Silkmoths
This week I’ve added the Orizoba Silkmoth, followers of the End’s Ītzpāpālōtl. These moths like cocoa beans and can be used to create silk. In order to get the feeding mechanic to work, I’ve had to refactor some of the Goals I wrote a long time ago.
In The End There Are Butterflies
This week I go back to basics and simply add a new butterfly. And with this release I bring butterflies to a new dimension! Natives to the End, the Ītzpāpālōtl are the rulers of the Orizaba Silkmoths. Seek them out but be wary, for they are not easy to find.
The Pain of Data Generation
Last week I updated Bok’s Banging Butterflies to use Forge’s native data generation code. At first it all seemed to be going well. But this week I started porting the code to other versions and I’m starting to hit walls.
The Joy of Data Generation
A while ago I was talking about my Python-based data generation in the NeoForge Discord, when someone asked me why I didn’t use Forge’s data generation instead? The answer was simple: I didn’t know about it.
Work in Progress: Datagen
I’ve been working hard on a refactor this week, switching from my custom-made Python generation to Forge’s own data generation system. This is another one of those things I’ve been doing wrong since the beginning, and I’m finally getting around to correcting that mistake.








