The Troupe once again returns to the Cloakwood, where they raid the wyvern caves one more time. After a tough fight with a family of wyverns, the Troupe are left with a choice. Do they continue into the abyss, or do they retreat so they can finally assault the mines?
The Red Sand Dunes of Mui Ne
One of Mui Ne’s main attractions are the Red Sand Dunes to the east of the village. The iron ore that makes up the sand gives it a red colour, which attracts many tourists to the site.
Building a Base in Africa
Despite playing X-COM: UFO Defense a lot more than other games when I was a kid, I’ve never actually made it this far. Bad things are happening in my campaign, but I’m having some successes as well.
New Images in the Pipeline
Every time I add a new butterfly to the mod, I need to create multiple textures for them. Recently, I developed a method generating spawn egg textures so I didn’t have to do them manually.
The Worst Social Media App?
Lots of people use WhatsApp. It seems to be the most popular way of communicating in the Western world. But I find it to be one of the most user unfriendly apps out there, so I wrote this short rant about all the things I don’t like about WhatsApp.
The Great Wyvern Slaughter
After recruiting Aura with her clockwork squirrel, and Branwen the stone cleric; Aegon returns to the Cloakwood to once again face its dangers. Spiders are less of an obstacle without their leader, but the Troupe now has to go through Shadow Druid territory once again.
A Literal Walk Down a River
After being disappointed by the lack of a good beach walk in Mui Ne, I opted to do a river walk the next day. Resting at the bottom of the Red Canyon is the Fairy Stream.
X-COM: Resist Restartitis
I’m making some progress in my X-COM campaign. I’ve had some great victories, but some things are starting to go south. I really want to start over, but I’m trying to resist that instinct. Because you never know how a campaign will go until the end.
The New Butterfly Pipeline
I use a Python script to help generate code, data, and textures for Bok’s Banging Butterflies. However, this script was starting to get unwieldy. At more than 500 lines it was getting harder to find certain sections when modifications needed to be made.
Extracting Data for my Let’s Play
In my Let’s Play of Baldur’s Gate I use a lot of cropped and edited images, and rely heavily on the in-game dialogue to tell the story. As I am a lazy programmer, you may wonder why I spend so much time editing these images.