Let’s Play: Baldur’s Gate

(With a shed ton of mods)

Welcome to yet another Let’s Play of Baldur’s Gate Enhanced Edition Trilogy! Inspired by the classic Let’s Play by Vorgen, I’m going to do an updated Let’s Play using the Enhanced Edition Trilogy and lots of mods.

Introduction


Prologue: Ground Rules
Introduction to the base rules I’m setting myself for running this playthrough.

Chapter 0: Aegon
Okay, let’s try this again. I’ve gone back and reinstalled EET from scratch with a shed-ton of mods. I’ve had a quick playthrough and rushed to both the Friendly Arm Inn and Beregost. It seems to be a lot more stable this time so hopefully the run won’t die too quickly.

Candlekeep


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Chapter 1: Socialising at Winthrop’s
Today is an unusual day. Aegon’s father has uncharacteristically interrupted his chores. He told him to prepare for a journey: they are leaving Candlekeep and Aegon has mixed feelings about it.

Chapter 2: Familiar Faces
Aegon has been meaning to summon a familiar for some time now. It feels right to do it now. One more thing to prepare for his father’s journey.

Chapter 3: Errand Boy
Aegon heads toward the main gate to find Fuller and ask about Dreppin’s antidote. On his way he bumps into Jondalar, a combat trainer in the Keep.

Chapter 4: Inner Grounds
As Aegon enters the Inner Grounds he is approached by Imoen, an errand girl at the Keep, and a ward of Winthrop.

Road to the Friendly Arm


Chapter 5: Leaving the Keep
It is time for Aegon to go to see his father at the Central Keep. Gorion carries little with him for the journey – just his quarterstaff and a pack with some food.

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Chapter 6: Travellers’ Tales
As Aegon and his Troupe continue along the road he tries to get to know hisnew companions.

Friendly Arm Inn


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Chapter 7: Friendly Arm Inn
Aegon and his Troupe climb the stairs to the Friendly Arm Inn, but their way is blocked by a robed man wielding a quarterstaff.

Chapter 8: Khalid and Jaheira and
As the Troupe returns to the bar, Aegon decides to talk with his childhood friend for a bit.

Chapter 9: The Statue
Aegon’s Troupe returns to the third floor of the Inn. to find Cronius still in his room with the “statue”.

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Chapter 10: Ogre Hunt
The Troupe follows the path back to Coast Way, where Jaheira spots something shiny in a rock near the path.

Beregost


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Chapter 11: Aegon Ratslayer, Deliverer of Letters
After waking, Aegon takes a closer look at the letters inside Bartleby’s case. He happens upon a letter that is addressed to someone in the Friendly Arm. His legend may well be as the Deliverer of Letters after all!

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Chapter 12: Making Friends
Aegon has been searching for a bard known as Garrick so he can deliver one of Bartleby’s letters to him. The letter is addressed to the Burning Wizard in Beregost. Will Scarlet O’Hara, the Troupe’s local guide, has shown them the way to the inn, and they are fortunate to find the man we are looking for outside.

Chapter 13: A Talkative Aura
Seeking to deliver another of Bartleby’s letters, Aegon enters the home of Firebead. Inside he finds him with his nose in a book. It takes a second before he realises he has company, and he looks up at Aegon.

Chapter 14: Friends from the Keep
Across from Firebead’s home is Feldepost’s Inn. Firebead wanted a copy of “The History of the Fateful Coin”, which he said should be for sale at the inn. The Troupe makes their way inside.

Chapter 15: Song of the Morning
After meeting Gavin at the Temple in Beregost, he agrees to take the Troupe to Dawn Priest Blaise so Aegon can deliver Sister Sapientia’s letter. He leads them to the vestibule on the west side of the temple.

Chapter 16: Gavin’s Block
The Troupe finds themselves in Gavin’s old home, which has a new occupant. Emily distracts everyone with a story about her necklace while Aura slips into the back room.

Chapter 17: Noses in Books
The Troupe finds themselves in the Burning Wizard where they helped Rose get out of some trouble with one of the patrons. It turns out she had stolen his money, but she was willing to share. Since they make a good team, Rose and the Troupe have decided to travel together.

Chapter 18: Liquid Man
A woman named Alanna has asked the Troupe for help. It turns out her friend has been morphed into a slime, and she doesn’t know what to do. The only clue is an empty bottle signed by someone known as “T”. Aegon takes a look at the slime that used to be Eltolth.

Chapter 19: Family Troubles
The Troupe comes across a girl who is upset her parents are fighting. She seems scared to go into her own home, so they decide to go inside and see if they can help resolve their argument. Inside the Troupe meets her mother.

Chapter 20: Jovial Juggler
The Troupe has explored most of the homes in Beregost now. They make their way to the south of the town to find the Jovial Juggler, the only inn they haven’t visited. Outside they come across a scene that could be from a play.

Trade Way


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Chapter 21: Back on the Road
The Troupe travels for half a day back to the Friendly Arm Inn without incident. Inside they meet some old friends, including Xzar and Montaron.

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Chapter 22: Hobgoblin Camp
After sixteen uneventful hours of travelling, the Troupe arrives at the southern end of the Trade Way. They’re not far from Nashkel now, but still remain alert. The road has been full of hobgoblins and ogre-kin on the journey thus far.

Nashkel


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Chapter 23: Nashkel
After clearing out as many hobgoblins as they can from the Trade Way, the Troupe travels to Nashkel on the outskirts of Amn. Verr’Sza reverts himself back to human form. Drake is happy to be closer to home once again.

Chapter 24: Miniature Giant Space Hamsters
In Nashkel the Troupe has learned of the many troubles in the area: that Brage, the captain of the guard has become a fugitive for murdering his family; the mines are producing inferior ore (and may be haunted by demons); and that there are hauntings afoot in the town.

Chapter 25: Accusations
After saving a child from a baby wyvern in Nashkel, the Troupe tries to find him to make sure he was still alive. Their search was fruitless, until they return to Nashkel’s main street and find the kid talking to a few local soldiers.

Journey to the West


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Chapter 26: Ghosts and Xvarts
The Gnolls have a stronghold to the west of Nashkel where they are holding captives, including Minsc’s witch, Dynaheir. The Troupe has prepared for an expedition, however there is still one more thing to do before they leave.

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Chapter 27: Spirits of the Cloud Peaks
The Troupe leaves the cave and heads northward, where they encounter a creature that resembles a female elf with green skin and hair. She appears to be a Dryad, a forest spirit Aegon has only read about in books. Her clothes are woven out of leaves, and vines wrap around her body.

Gnoll Stronghold


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Chapter 28: Bridge to the Gnoll Stronghold
The Troupe’s journey to the Gnoll Stronghold has been fraught with hordes of xvarts and ogres. They recently came across the soul of Marina, who confirmed her fiancé, Aaron was taken to the Gnoll Stronghold. Their mission now is to rescue both Aaron and the witch, Dynaheir.

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Chapter 29: Death, Rebirth, and Aaron
What was that? Am I dead? I remember hitting the rocks below the bridge and then.
I am back on the bridge. Everyone is still alive. Imoen is approaching us. She tells us there is a mage and a dwarf warrior waiting in ambush.
Didn’t do this I already?

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Chapter 30: Saving the Witch, Dynaheir
The Troupe rescued Aaron from the Gnoll Stronghold, but he has asked them to find a ring that was stolen from him by one of his gnoll captors. The Troupe also needs to find Minsc’s witch, Dynaheir. Edwin believes she is dangerous, but they shall see the truth soon enough.

Carnival


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Chapter 31: Moving on to the Next Life
Aegon’s Troupe has cleared out the Gnoll Stronghold, but they must return one last time. Aaron waits for a ring that was taken from him by his captors. After talking to one of the men who hurt Vienxay, the Troupe leaves Nashkel for another journey to the west.

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Chapter 32: Window Shopping at the Carnival
On their first visit to the Nashkel Carnival, Neera asks for Aegon’s help to track down the experience wild mage, Adoy. The party encounters the elf, Aerie, whose mentor is being held hostage by a mage known as Zordral. They step inside his tent, not knowing what to expect.

Chapter 33: Cacophony at the Carnival
Aegon and troupe saved another so-called ‘witch’ and a petrified priest from their captors at the Nashkel Carnival. They then made some new friends who are seeking adventure. Aegon and his troupe now continue to explore the various performances and entertainments at the festival.

Adoy’s Enclave


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Chapter 34: The Goblin’s of Adoy’s Enclave
At the request of Neera, Aegon’s troupe has travelled to Adoy’s Enclave seeking the aged wild mage that lives there. Neera hopes he can help her gain more control over her wild magic. Upon finding the area crawling with goblins, Aegon and his companions fight their way into the chief’s cave.

Wandering in the Wilderness


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Chapter 35: A New Direction for the Troupe
After losing Neera exploring Adoy’s Enclave, Aegon returned to Beregost to recruit some old friends. Gavin, Emily and Braegar agree to travel with him again. They stand now, outside the Thunderhammer Smithy, ready to discuss their next steps.

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Chapter 36: War of the Paladins (and a Chicken)
The Troupe helped Isra save Prism by defeating the bounty hunter Greywolf. Now they shall enter the Nashkel Mines in an attempt to solve the mining crisis. If they can solve this problem, then perhaps Braegar will finally calm his nerves.

Wizards of the Sword Coast


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Chapter 37: Thalantyr the Conjurer
The Troupe got distracted once again, after every paladin we met started trying to slay the half-orc, Dorn. Gavin was tasked by Lathander to hunt the murderer Bassilus so they set off to find him. During their search they came across a talking chicken who needed our help.

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Chapter 38: Hunting Bassilus the Murderer
After trying, yet failing, to help people suffering from various issues with polymorphism, Aegon and his Troupe return to Gavin’s quest. Lathander has asked that he hunt for the murderer, Bassilius, and bring him to justice.

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Chapter 39: Revenge of the Blackguard
Aegon’s Troupe helped Gavin in his mission to slay the murderer, Bassilus, who turned out to be an insane necromancer. Having ensured the area is safe from undead, Aegon and the others have agreed to help Dorn hunt Kryll, another necromancer who betrayed the half-orc in the past.

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Chapter 40: A Mission from Lathander
The troupe helped Dorn get his revenge on the necromancer, Kryll. After learning Simmeon gave the order to betray the Blackguard, Dorn wishes to travel to Baldur’s Gate once it is open so he can complete his quest for vengeance. The troupe has also taken in Samuel, an injured Flaming Fist deserter, and must pass through the Friendly Arm Inn to find a healer.

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Chapter 41: Mutamin and the Basilisks
Gavin has been given another task by Lathander. This time he is to hunt the mad mage Mutamin, who is attempting to tame basilisks. Equipped with special potions and scrolls, Aegon and the Troupe travels to the east of Beregost in search of another evil wizard.

Nashkel Mines


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Chapter 42: A Mad Wizard and his Friend
Gavin completed Lathander’s quest with the aid of the Troupe, slaying the mad mage Mutamin. During the mission they met Shar-Teel, a human warrior with a strong distaste for men. They now rest in Feldepost’s Inn, ready to decide their next quest.

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Chapter 43: Deep in the Nashkel Mines
Aegon’s Troupe have descended into the Nashkel Mines, learning that Kobolds have been poisoning the ore. Their motives, however, remain a mystery. The party goes deeper into the dark, hoping only to find answers in the mines.

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Chapter 44: Further Expeditions to the Mines
After an expedition into the Nashkel Mines, the Troupe was forced to retreat back to the surface to rest. Scores of traps and kobolds lay beneath the mines past the carts filled with poisoned ore. Now well rested, the Troupe enters the mines again, determined to discover why the kobolds are sabotaging the mines.

Chapter 45: Beneath the Nashkel Mines
The Troupe has descended into the Nashkel Mines and discovered that kobolds have been poisoning the ore. Beneath the mines they met a sentient ooze wanting to stop the poisons harming its kin. Together, they enter the tunnels built by the kobolds under the iron mine.

Chapter 46: Escape From the Nashkel Mines
After finding and defeating Mulahey, the half-orc behind the poisoning of the Nashel Mines, the Troupe now makes their way out of the mines. Hoping to find another way out, they make their way through the kobold tunnels that were used to infiltrate the mines.

Conspiracy in the Coast


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Chapter 47: Nashkel: A Hero’s Welcome
The Troupe have uncovered Mulahey’s plot and discovered it is linked to the bandits that plague the Sword Coast. Having left through the kobold tunnels beneath the mine, they make their way back to Nashke, to the Mayor, Berrun Ghastkill.

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Chapter 48: The Blacksmiths of Beregost
After clearing the Nashkel Mines of kobolds and discovering Mulahey, Aegon and his troupe make their way to Beregost. There they hope to find Tranzig, the man behind both the sabotage of the mines and the bandit troubles in the Coast.

Chapter 49: Bandit Leaders in Beregost
Aegon and his troupe have returned to Beregost, hunting those behind the sabotage of the Nashkel Mines. In their letters to Mulahey they showed a connection to the bandits on the Coast, suggesting a larger conspiracy is at play.

Chapter 50: The Serpents of Abbathor
Aegon and his friends continue their search for those responsible for the Nashkel Mine Conspiracy. Their search has taken them to Beregost, where they tracked down Tranzig. He was only a messenger for the Tazok, the man behind the conspiracy, so the Troupe must continue their search.

Dorthon’s Short Lived and Buggy Quest


An earlier attempt at a Let’s Play that fell flat on its face thanks to a bad installation. Once I got to Beregost the game repeatedly crashed and there was no way to fix it.

Chapter 0: Introducing Dorthon
We introduce our protagonist!

Candlekeep

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Chapter 1: Candlekeep Inn
Dorthon visits the Candlekeep Inn and meets with the patrons.

Chapter 2: Candlekeep
Dorthon does some chores in Candlekeep while dodging some assassins.

Chapter 3: Sad Tales
Dorthon learns some sad stories about people in the Keep.

Chapter 4: Saying Goodbye
Dorthon says goodbye before leaving on his journey.

Road to the Friendly Arm Inn

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Chapter 5: On the Road
Dorthon meets people on the road and fights his way back to his father.

Chapter 6: Lion’s Way
Dorthon explores the wilderness and learns of the dangers out in the real world.

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Chapter 7: Coast Way
Dorthon travels the Coast Way to the Friendly Arm Inn.

Friendly Arm Inn

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Chapter 8: Friendly Arm Inn
Dorthon meets the patrons of the Friendly Arm Inn and has a first-time encounter…

Chapter 9: New Old Friends
Dorthon finds some old friends that become new friends.

Chapter 10: Ring Hunters
Dorthon’s party recovers a ring and makes a furry friend.

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Chapter 11: Blood, Belts, and Bandits
Revenge is taken, and belts are retrieved.