I thought I had already seen the best of Life is Strange. But as I’m writing this I am walking away from the most intense experience I’ve ever had playing a video game.
Playing My Steam Library
So many unplayed games in my library… Let’s play them all!
Life is Strange: Chapter 3
After the harrowing challenge at the end of the last chapter, I’ve kept playing this amazing game. This week I played through the third chapter, discovering both the next chapter in the story, and the interesting ways in which the game utilises its core mechanic.
Life is Strange: Chapter 2
There is a trope used in many video games that I despise. A cheap way to make things harder that leaves the player feeling cheated out of something they have earned.
Life is Strange: Chapter 1
I played the first chapter of Life is Strange and ended up doing something I swore I wouldn’t do when I started this project: I bought a new game.
I Need to Buy Me a Gamepad
When you start playing Crumble, one of the first things the game does is to recommend that you use a gamepad. Despite this, I played through the whole game using keyboard and mouse. After achieving this amazing feat, I’m beginning to regret this decision.
I Finished Overload’s Campaign
After some effort, and lowering of the difficulty, I’ve finally finished Overload’s main campaign. Here are my final thoughts on the overall experience, and musings on whether I’ll continue to play this game in the future.
Another Speedrunning Game
I was getting frustrated with Overload after a huge difficulty spike in the last few levels, so I decided to take a break from it and try out another game. Crumble is a simple game with a simple premise: keep rolling forwards.
Overload: A Frustrating End
I’m getting close to the end of Overload’s campaign and it’s hard. Really hard. I don’t mind this, as games are supposed to get more challenging as you progress. There are, however, a couple of strange design decisions that are making the experience a little frustrating.
Overload’s Titanic Difficulty
I’ve been playing through Overload and having an extremely fun time. It’s not perfect by a long shot. The game can get frustrating to play at times. But when you start getting a grip on the mechanics the game can prove to be very rewarding.
Overload: Sphere-Strafing
This week I started playing Overload, a new space shooter from the creators of Descent. As in the original, this game allows you to move through all three dimensions freely. It’s supported by a simple story and interesting combat.




