Modding

Creating a non-official addon for a released game.

 

Small Eggs and Better Buckeyes

I’ve talked about how details matter before. So this week I’ve focused on a couple of things that have been bugging me for a while now. These aren’t major features, but they do help to make the mod feel like it’s been crafted by someone who cares.

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It’s All About the Little Things

It’s always worth taking some time to focus on the details. Small things can make a huge difference to a mod. I spent some time this week working on small features and little improvements. In the long run, these things will make a huge difference.

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Chrysalis: Completing the Cycle

We finally implement the chrysalis and complete the life cycle of the butterfly. Butterflies lay eggs. Eggs hatch into caterpillars. Caterpillars create a chrysalis. Butterflies hatch out of a chrysalis. The circle of life is complete.

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Modelling and Animating Caterpillars

Everyone knows that butterflies come from caterpillars. The next stage in the life cycle is for butterfly eggs to hatch into caterpillars. So we will add caterpillars to our mod that will hatch from the eggs we created last time.

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Laying Butterfly Eggs in Leaves

Butterflies lay eggs that eventually become caterpillars. Caterpillars then feed on leaves until they are fat enough to become a chrysalis. Finally, they morph into a butterfly before breaking out of the chrysalis. The next step for our mod is to implement butterfly eggs.

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Regional Variety in Butterflies

Adding new textures to our implementation of butterflies is an easy way to add variety. However, we can strive to do better. Our ultimate goal is to have achievements for catching all butterfly varieties, but this becomes too easy when butterflies of all varieties can spawn anywhere.

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Butterflies Part 2: The Rest of the @!#$ Owl

In Part 1 we coded a butterfly entity. Now we need to put the rest of the pieces together, so we can model, render, register, and ultimately spawn butterflies in our Minecraft world!

Model

Every entity needs a model.

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