Let’s Play: Baldur’s Gate

I play a heavily modded version of the Baldur’s Gate Trilogy to see how crazy things get.



The Serpents of Abbathor

Aegon and his friends continue their search for those responsible for the Nashkel Mine Conspiracy. Their search has taken them to Beregost, where they tracked down Tranzig. He was only a messenger for the Tazok, the man behind the conspiracy, so the Troupe must continue their search.

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Bandit Leaders in Beregost

Aegon and his troupe have returned to Beregost, hunting those behind the sabotage of the Nashkel Mines. In their letters to Mulahey they showed a connection to the bandits on the Coast, suggesting a larger conspiracy is at play.

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The Blacksmiths of Beregost

After clearing the Nashkel Mines of kobolds and discovering Mulahey, Aegon and his troupe make their way to Beregost. There they hope to find Tranzig, the man behind both the sabotage of the mines and the bandit troubles in the Coast.

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Nashkel: A Hero’s Welcome

The Troupe have uncovered Mulahey’s plot and discovered it is linked to the bandits that plague the Sword Coast. Having left through the kobold tunnels beneath the mine, they make their way back to Nashke, to the Mayor, Berrun Ghastkill.

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Escape From the Nashkel Mines

After finding and defeating Mulahey, the half-orc behind the poisoning of the Nashel Mines, the Troupe now makes their way out of the mines. Hoping to find another way out, they make their way through the kobold tunnels that were used to infiltrate the mines.

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Beneath the Nashkel Mines

The Troupe has descended into the Nashkel Mines and discovered that kobolds have been poisoning the ore. Beneath the mines they met a sentient ooze wanting to stop the poisons harming its kin. Together, they enter the tunnels built by the kobolds under the iron mine.

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Further Expeditions to the Mines

After an expedition into the Nashkel Mines, the Troupe was forced to retreat back to the surface to rest. Scores of traps and kobolds lay beneath the mines past the carts filled with poisoned ore.

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Deep in the Nashkel Mines

Aegon’s Troupe have descended into the Nashkel Mines, learning that Kobolds have been poisoning the ore. Their motives, however, remain a mystery. The party goes deeper into the dark, hoping only to find answers in the mines.

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A Mad Wizard and his Friend

Gavin completed Lathander’s quest with the aid of the Troupe, slaying the mad mage Mutamin. During the mission they met Shar-Teel, a human warrior with a strong distaste for men. They now rest in Feldepost’s Inn, ready to decide their next quest.

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Mutamin and the Basilisks

Gavin has been given another task by Lathander. This time he is to hunt the mad mage Mutamin, who is attempting to tame basilisks. Equipped with special potions and scrolls, Aegon and the Troupe travels to the east of Beregost in search of another evil wizard.

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