I’ve kind of had this story knocking around in my head for a while. It’s a kind of child’s diary entry loosely based on personal experience. I want to make it into a comic, but at the moment I don’t think I’m skilled enough to draw it yet.
Gavin has been given another task by Lathander. This time he is to hunt the mad mage Mutamin, who is attempting to tame basilisks. Equipped with special potions and scrolls, Aegon and the Troupe travels to the east of Beregost in search of another evil wizard.
When I lived in China I started a journey that ended up with potentially the largest bar crawl in China. It was an amazing event, and a lot of fun was had by all involved. But I’m hoping that this year the record will be broken.
I’ve been playing a lot of 60 Parsecs! lately, slowly discovering how detailed the game actually is. After several more runs I’ve found a few fun little features and endings. I’m not close to completely finishing the entire game yet, but I’m working on it.
It’s always worth taking some time to focus on the details. Small things can make a huge difference to a mod. I spent some time this week working on small features and little improvements. In the long run, these things will make a huge difference.
I don’t know why, but a certain comic has been on my mind for some time. Dedicated to Spirit, a NASA rover sent on a 90 day mission to explore Mars. After completing its mission it was repurposed to gather more data.
The troupe helped Dorn get his revenge on the necromancer, Kryll. After learning Simmeon gave the order to betray the Blackguard, Dorn wishes to travel to Baldur’s Gate once it is open so he can complete his quest for vengeance.
Last week after a tragic attack Dublin’s city center exploded into riots. Supposedly protesting against immigrants destroying the city, they went on to loot, burn, and destroy the city. I was caught in the center of these riots and was at one point scared I wouldn’t get out safely.
Last time I played 60 Parsecs! I focused on the Voyager game mode. There are also Survival and Mission game modes that I didn’t explore. So I decided to spend some time completing the missions within the game.
Well, I screwed up. It turns out a major selling point of Bok’s Butterflies wasn’t working at all. The life cycle of the butterflies wasn’t working at all. It all boils down to a misunderstanding on my part. So this week I have a new release that fixes this feature.