Video Games

I do this for a living and for fun.



Fighting Deeper into Section

The Troupe fight their way through invisible spectres in order to get deeper into the Section Base. Now they find themselves in something beyond the hidden mines, an underground structure of clean cut rooms and corridors. What else lays hidden deep in these tunnels?

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Frustrations with Underhero

This is the first time I’ve truly disagreed with a game’s rating on Steam. I’ve disliked popular games before, but I could usually see what the appeal is, why other people might enjoy it. But Underhero feels like a mess of unfair mechanics, tedious fights, and rage-inducing design.

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Spectres, Flames, and Faith

The Troupe have infiltrated Section’s underground base, finding yet another secret mine below Beregost. The ore in this mine is also poisoned, leading Aegon to believe Section may be a druidic order, but there still remain questions unanswered, including the reason they attacked the Troupe.

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The Infiltration of Section

The Troupe found Section’s headquarters hidden beneath Helga’s home in Beregost. They begun their assault, taking care of the welcoming committee. Now they must descend into the base to find out why Section is after the Troupe and what, if any, connection they have to the Iron Throne.

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Space Crew: The Phasmid War

I’ve been playing Space Crew over the last week, and it only gets better. I’m slowly progressing through the campaign, getting closer to defeating the alien invaders. Though occasionally frustrating, it’s been fun so far, and I’m looking forward to finally completing the campaign.

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Space Crew: Emergent Strategy

Marquez leaves the gun emplacement and heads to the security station. Phasmids have breached the hull again. He’s handled this a hundred times before. As soon as the airlock clears, he triggers the purge. Air rushes out into the vacuum of space, dragging the invaders with it.

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More Than Just Assassins?

With the now one-armed Breagar back among them, the Troupe resumes its journey to the Cloakwood. Though bandits no longer roam the roads between Nashkel and Baldur’s Gate, assassins still mar Aegon’s path. The Iron Throne wants him dead, but so far they have failed to achieve that goal.

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The Dangers of Darkchester

The Ridge family has now survived over two weeks in their harsh, post-apocalyptic world. Though they’ve largely solved their water crisis, food poisoning continues to plague the shelter. Their lives may be marginally more stable, but comfort remains a distant dream.

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