I thought I had already seen the best of Life is Strange. But as I’m writing this I am walking away from the most intense experience I’ve ever had playing a video game.
Feral Interactive
Developers of many ports to Mac and Linux.
Life is Strange: Chapter 3
After the harrowing challenge at the end of the last chapter, I’ve kept playing this amazing game. This week I played through the third chapter, discovering both the next chapter in the story, and the interesting ways in which the game utilises its core mechanic.
Life is Strange: Chapter 2
There is a trope used in many video games that I despise. A cheap way to make things harder that leaves the player feeling cheated out of something they have earned.
Life is Strange: Chapter 1
I played the first chapter of Life is Strange and ended up doing something I swore I wouldn’t do when I started this project: I bought a new game.
Enemy Within the Long War
XCOM: Enemy Unknown reimagines the classic XCOM: UFO Defense for a modern audience, streamlining its mechanics into a faster, more cinematic experience. While a great game in its own right, it lacks the depth and detail that made the original so compelling. Long War aims to bring back that depth.
XCOM: Enemy Unknown Review
One of my favourite games of all time was UFO: Enemy Unknown, known as X-COM: UFO Defense in North America. If there’s one game I played more than Baldur’s Gate, it was this. So when I heard a remake was on the way, I was hesitantly excited.
Fall of Montreal and Quebec
I spent some time playing Total War: EMPIRE this week, and managed to make some real progress this time. I’m slowly learning how to play this game properly, but at the same time I’m learning about some of its flaws.
Failed Conquest of Quebec
The Total War series has been a staple of slow, realistic war games since Shogun: Total War came out in the year 2000. Since then there have been numerous titles in the series, each set in different periods of time.




