The Troupe fight their way through invisible spectres in order to get deeper into the Section Base. Now they find themselves in something beyond the hidden mines, an underground structure of clean cut rooms and corridors. What else lays hidden deep in these tunnels.
Breagar
An angry and vulgar dwarven blacksmith.
Spectres, Flames, and Faith
The Troupe have infiltrated Section’s underground base, finding yet another secret mine below Beregost. The ore in this mine is also poisoned, leading Aegon to believe Section may be a druidic order, but there still remain questions unanswered, including the reason they attacked the Troupe.
The Infiltration of Section
The Troupe found Section’s headquarters hidden beneath Helga’s home in Beregost. They begun their assault, taking care of the welcoming committee. Now they must descend into the base to find out why Section is after the Troupe and what, if any, connection they have to the Iron Throne.
Breagar’s Road to Recovery
After being attacked by a group known only as “Section”, Aegon gathered a few of his allies based in Nashkel to help raid their base.
More Than Just Assassins?
With the now one-armed Breagar back among them, the Troupe resumes its journey to the Cloakwood. Though bandits no longer roam the roads between Nashkel and Baldur’s Gate, assassins still mar Aegon’s path. The Iron Throne wants him dead, but so far they have failed to achieve that goal.
An Angry One-Handed Dwarf
On their way back to the Cloakwood, the Troupe passes through Beregost, where they visit an old friend: Breagar, the cantankerous dwarf who once frequented Candlekeep. But what begins as a reunion ends in tragedy.
A Bar Crawl Around Beregost
On the road back to Cloakwood, the Troupe detours through Beregost, a town unchanged on the surface, but with a current of weariness and waiting. None of them expected the night to end in blood and broken magic.
The Druids of the Cloakwood
Aegon leads the Troupe to the Cloakwood in pursuit of Tazok. They learn that the Iron Throne has a facility in the forest where they hold prisoners. They meet some hunters in the forest who murdered a druid, and are now poised to help the druids defend their home.
Taking a Break in Beregost
The Troupe visits High Hedge, hoping to gain some arcane insight on their way to Beregost. They seek out the Firewine Bridge Ruins, to follow up on Charleston Nib’s excavation of Kozah’s ancient society. Perhaps some of Thalantyr’s knowledge could help them on their journey.
Bandit Leaders in Beregost
Aegon and his troupe have returned to Beregost, hunting those behind the sabotage of the Nashkel Mines. In their letters to Mulahey they showed a connection to the bandits on the Coast, suggesting a larger conspiracy is at play.