Conversations in the Cloakwood

After destroying the Cloakwood Mines, the Troupe have put a thorn in the Iron Throne’s operations. They now make their way back through the Cloakwood, hoping for a safe return to civilisation. They leave the domain of the Shadow Druids and now must fight their way through spider territory.

3 Eleint 1368

After nearly a day’s travel we find ourselves close to the spider’s lair. The forest isn’t kind to us and we are beset by giant spiders on this new day. Thankfully they have no web traps to slow us down.

The Troupe are attacked by spiders.

For some reason they are drawn to Kieria, but we are able to cut through them cleanly without any harm coming to ourselves.

The spiders are drawn to Kieria.

We think we are clear, but as we move past the spider’s lair another group spots us.

The Troupe encounters a second group of spiders.

Though they are just as easy to kill, the Cloakwood refuses to stop sending spiders our way.

The Troupe cuts through a third wave of spiders.

When we are in the clear, Aura tells us that she is learning a lot fighting her way through all these spiders.

Aura reaches Level 5 as an Artificer.

After this we have some luck on our way to the stream. Crossing it we are no longer in spider territory, and are safe from their webs once again. The sun sets as we travel east toward the edge of the Cloakwood.


4 Eleint 1368

Every time we rest I notice Aura tinkering with the Berserking Sword. She’s been doing this for almost the whole expedition. But on this small rest she is finally excited to show her work.

Aura: Eureka! I think I've done it! Hey, hey, Aegon! I've finished with that commission you had me work on. Take a look!

Aura: Eureka! I think I’ve done it! Hey, hey, Aegon! I’ve finished with that commission you had me work on. Take a look!

She hands me the sword and I take a look, being careful not to grab the hilt.

Aura: Working with cursed items is always a challenge, and a huge risk at that, but… well, I think I’ve managed to restrain it a little.

Remember – if you’re going to use it, try to stay healthy in battle, or else it’ll put you in even greater danger than before. Unless you really know what you’re doing, of course.

Two-handed Sword, Cursed Berserking +3

This is a cursed sword which performs perfectly under every test, save the heat of battle. Upon entering combat, the wielder will immediately go berserk, killing everything within reach until either calming down or falling unconscious. A very powerful sword, but one must decide whether or not it is worth the risk. Even once the battle fury has ended, this sword can only be removed via an exorcism using a Remove Curse spell.

Aura's enhancements to the weapon were unsuccessful in removing the curse, but somewhat successful in suppressing the rage that overcomes the wielder... at least, so long as they retain the physical and mental fortitude to hold it back. Should they allow the fury to overwhelm them, they would gain incredible strength from the unleashed power... but at a risky cost. As an last resort, a magically-charged gem is embedded in the crossguard with a Remove Curse enchantment.

**STATISTICS:**

*Charge abilities:*  
– Remove Curse once per day

*Equipped abilities:*  
– May only be removed with a Remove Curse spell  
– When below 50% maximum Hit Points, the wielder must make a Save vs. Spell at -4 every round or go berserk, gaining +2 to Strength and +4 to damage rolls but reducing armor class by 2. Additionally, the wielder loses 1d4 hit points per round for as long as they remain enraged  
– When below 10% maximum Hit Points, cast Remove Curse on self

**THAC0:** +1  
*Damage:* 2D6 + 1 (slashing)  
*Speed Factor:* 10  
*Proficiency Type:* Two-handed Sword  
*Type:* Two-handed  
*Requires:* 14 Strength  

**Weight:** 15

Not usable by:  
Cleric  
Druid  
Monk  
Shaman  
Thief  
Cleric / Mage  
Beast Master

It is still cursed, but it is more manageable even with the curse. A strong warrior may enjoy this sword, but for now it stays in the Bag of Holding.

When we get moving again, Kivan approaches me. We begin to talk about sunsets.

Kivan: I wanted to ask you, Aegon… What are you thinking of, when you are watching sunsets? There was an emotion written on your face I did not quite understand.

Kivan: I wanted to ask you, Aegon… What are you thinking of, when you are watching sunsets? There was an emotion written on your face I did not quite understand.

Aegon: I forget for a moment the trials we face, and I enjoy the warmth of colors. It is a bittersweet feeling.

Kivan: You are luckier than I am, then. I see the sky smeared with blood… Deheriana’s blood.

I stop walking and place my hand on his shoulder.

Aegon: We shall avenge Gorion’s and your Deheriana’s death. Maybe then the sunset will not be an ominous sight for you.

He grips my wrist.

Kivan: Aegon, I hope that such a day will come. Maybe we will stand together then, watching the sun set while dreaming of the dawn… as befits a happy person.

We keep moving, but Aura is curious after hearing our conversation. She approaches Kivan with questions.

Aura: You're hunting someone, Kivan?

Aura: You’re hunting someone, Kivan?

Kivan: Tazok. A monstrous fiend who leads the bandits plaguing this land. He murdered my Deheriana.

Aura: Do you plan on killing him? For revenge?

Kivan: That is my sole reason for remaining in this land.

Aura: I… see. I guess that means we’re alike… but different, too.

Kivan: What do you mean, Aura?

Aura: I am after somebody who has killed one close to me as well… but even now, I’m not sure what I’ll do when I find him. Maybe I don’t have your conviction.

Kivan: No. It is because you are kinder and more innocent than I. Take pride in that… for you should never be forced onto the path I must walk.

Kinder. Innocent. Am I not these things any more? I have been on this quest for vengeance ever since I lost my father. But now I wonder if I have lost more than just his life.

We push on through the night and hear a haunting howl, and some loud growls. The rotting corpses of undead wolves charge at us, undeterred by the flurry of arrows we send their way.

The Troupe are assaulted by dread wolves.

One burns to death thanks to Branwen’s Fire Bullets, but another ignores me and goes straight for Kieria. She seems to be a monster magnet lately.

A dread wolf goes for Kieria.

With Kivan on our side the wolves stand no chance. Their remains soon lay in the dirt with arrows through their skulls.

The Troupe kills the dread wolves.

This wasn’t the whole pack, however. More dread wolves leap out from the undergrowth at us, but we prove to be more than a match for them.

The rest of the dread wolf pack attacks the Troupe.

Once they are dead we keep moving. We find the cabin in the woods here, with Seniyad still waiting outside. He doesn’t care about talking, instead insisting we find his lost druids.

Seniyad: I urge you to look for Beador and Maretha, if you are friends to the druids of Cloakwood.

Seniyad: I urge you to look for Beador and Maretha, if you are friends to the druids of Cloakwood.

We didn’t find them in the mines, and if they were still there they would already be dead. Perhaps they were taken somewhere else, somewhere outside the Cloakwood.

We are nearing the edge of the forest now, but it still won’t let us leave in peace. On our way back to civilisation we are ambushed by a small group of tasloi. They don’t realise how outmatched they are after all we have been through.

The Troupe overpowers a group of foolish tasloi.

After they are dead we step over their corpses and continue to the east. The trees leave us behind and the sun rises once more. This dawn seems brighter than in recent days.

We are grateful to be travelling under the sun again, but after a few hours we find that we aren’t out of the woods yet. As we pass by some trees a small group of ettercaps leaps out and gives chase to us.

The Troupe are waylaid by ettercaps.

I turn to face them, Bashrik’s Hammer in hand, but the others rush right into their trap. Webs spring from the ground latching onto them and slowing their movement. Only Kieria is fast enough to avoid the silken strands.

The Troupe triggers a web trap.

As the others struggle to escape the webs, I am surrounded by ettercaps. Claws and mandibles deflect off shield and hammer as I desperately defend myself.

Aegon is surrounded by ettercaps.

I call upon one of the abilities granted to me in dreams, and Horror fills the minds of two of the ettercaps. They immediately retreat from the fight.

Aegon inspires Horror in two of the ettercaps.

Kivan escapes from their webs and notches an arrow into his bow. It flies straight through the skull of one of the ettercaps.

Kivan kills an ettercap.

A second arrow sends the other ettercap reeling, and I smash its face with my Hammer.

Aegon kills an ettercap.

We chase down the ettercaps that are afeared, and Kivan gets another kill to his name.

Kivan kills a second ettercap.

By the time we find the final ettercap my spell has worn off, but after Kieria and Kivan pin it down with arrows I am able to finish the beast off easily.

The last ettercap dies.

We keep travelling to the east and when the sun is at its highest we find a road. Following it north we see a familiar site as the Friendly Arm’s keep rises above the horizon. Being so tired and weary it is a sight to behold after so much time in the dark forest.

As we approach the gates seeking bed and board, we are approached by a well armed half-elf. She seems to be seeking our help.

Jet 'laya: Aye, what is it ye want? I méah…eh…sorry. I didna mean to be so abrubt I have just been under a lot of stress an me family is worse for tha wear. Oh, where's me manners? My name is Jet 'laya from Cormanthor.

Jet’laya: Aye, what is it ye want? I mean…eh…sorry. I didna mean to be so abrubt I have just been under a lot of stress an me family is worse for tha wear. Oh, where’s me manners? My name is Jet’laya from Cormanthor.

Aegon: Well met, my name is Aegon and these are my traveling companions. Can you tell us more about your need.

Jet’laya: Well, ye see…I’m lookin’ fer iny sister who’s been missing now fer near half a year, an I mean tae find her. I fear for what might have happen’d tae her. Ye see she went mad after her lover left her for another lass. She was in a frightful state and ran deep into the forest between here and Cormanthor tae the east. I’ve tracked her tae a forested area tae the east of Peldvale. I would be ever so grateful fer any assistance you could give me.

Perhaps this would be the right time for a detour. A quest to save someone rather than a quest for vengeance may help cleanse our souls.

Aegon: It sounds to be an honorable quest and we would be glad to help you in your time of need.

Jet ‘laya: Very well then, our destination lies tae the east. My uncle is waiting at the Jovial Juggler in Beregost., Once we find my sister, Ferium, we should go to him there.

Kieria doesn’t wish to join us in the quest, but says that she will remain at the Friendly Arm if we ever need her again.

Keiria Silverstring: I guess this is the end of our partnership?

Keiria Silverstring: I guess this is the end of our partnership?

Aegon: I have no need for your assistance at this time, though I may call upon you in the future.

Keiria Silverstring: Very well. I shall hang around here for a little while and start writing about our adventures.

I ask Jet’Laya to tell us more about herself.

She says that she is a Priest of Lathander, the Morninglord.

She wears a suit of chainmail crafted for her by her brother Rennar.

Item
JET'LAYA'S CHAINMAIL
his is Jet 'laya 's personal set of chainmail.
This extremely light chainmail is made of
very fine mithral links and was forged for her by
her twin brother, Rennar.
STATISTICS:
Equipped abilities :
— Spellcasting is not disabled
Armor Class: 6
Damage Resistance: 24%
Dexterity Penalty: - 1
Arcane Casting Speed Penalty: +2
Requires :
5 Strength
Weight: 15
Usable by:
Jet 'laya

She wields a mace and a small shield that protects her from the undead.

Item
JET'LAYA'S SMALL SHIELD
his is the Personal shield of Jet 'laya. The
wood that the shield is made from was cut
from a tree in a holy forest, and the metal used
in the construction of the shield was forged in
holy water. Thus, just being in the Presence of
this shield causes all but the strongest of
undead to shy away from its wielder.
STATISTICS:
Equipped abilities :
— Armor Class: + 1
- THACO: +2 vs. undead
— No Protection against missile attacks
Requires :
4 Strength
Weight: 4
Usable by:
Jet 'laya
DONE

She also shows me her ring, enchanted to protect her from succumbing to the will of others.

Item
JET'LAYA'S RING
his ring belonged to Jet 'laya 's mother. It is of
elven origin and contains a strong
enchantment that Protects Jet 'laya from coming
under the influence of charm spells and effects.
STATISTICS:
Equipped abilities :
— Immunity to Charm and Dire Charm
Weight: O
Usable by:
Jet 'laya

We walk through the gates of the Friendly Arm Inn once again. It feels good to be back, and we look forward to a bath and a good night’s rest in an actual bed.

And tomorrow we have a new quest to complete.

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