After releasing version 3.0.0 of the mod, I got a bug report in very quickly. Butterflies were no longer spawning in server games. I hadn’t really been testing servers up to that point, but as it turns out that didn’t mean people weren’t using the mod on servers.
I’ve been focusing a lot on caterpillars these last few weeks, and a thought occurred to me. Wouldn’t it be cool to have bottles with caterpillars in as well.
Originally the butterfly mod was supposed to be a simple mod that adds butterflies to the world. It’s growing a little beyond that, with the butterflies actually having a complete life cycle. Unfortunately it’s actually pretty rare that a player will stumble upon a caterpillar right now.
This week I’ve been focusing on improving caterpillars. Right now they are very hard for players to come across. However, with a few extra features and tweaks, caterpillars will be just a little bit more interesting.
I’ve talked about how details matter before. So this week I’ve focused on a couple of things that have been bugging me for a while now. These aren’t major features, but they do help to make the mod feel like it’s been crafted by someone who cares.
I got a bug reported near the beginning of the month about recipes not working properly. Shift-clicking on one of the custom recipes would cause a whole bunch of useless items to be created.
I spent this week tidying up some little issues with the mod here and there. I had a couple of small requests and bug reports over Christmas which I added to my backlog.
I’ve finished the last feature and released version 2 of the mod. The last feature I implemented was a book where you can store butterflies and gain information about them. The book has dynamically generated content, depending on which butterflies you store inside it.
I’ve been playing a game with the mod installed for a while now, and there are a few things I want to improve upon. First, I wanted to tweak the butterflies a bit to add some extra variety. Second, I’ve noticed that butterflies tend to grow in population exponentially.
It’s always worth taking some time to focus on the details. Small things can make a huge difference to a mod. I spent some time this week working on small features and little improvements. In the long run, these things will make a huge difference.