It’s not every week I’m able to get a lot of work done on the mod. This week, as well as implementing new features, I’ve been tackling a strange bug with the Peacemaker Butterfly’s movement.
Development
Writing about software development.
Catching Peacemaker Butterflies
I’m just getting back into the swing of things after Kiwiburn, so I haven’t had much time to spend on developing Bok’s Banging Butterflies. I fixed a few bugs last week, and this week I’ve implemented a small feature to complete the Peacemaker Butterflies.
Fixing the Peacemaker Butterflies
I’m back from Kiwiburn and going straight back to modding. I’ve spent the better part of the day fixing some bugs that were introduced by the recent addition of hostile butterflies that will attempt to infiltrate and take illagers as hosts.
Butterflies with Hostility
This week I’ve added some new Butterflies to the mod based on the fantastic TV Series Peacemaker. These Butterflies are actually alien invaders, infesting Villagers and Illagers in order to take over your Minecraft worlds. Be wary of Villagers behaving in odd ways.
Some New Butterfly Variants
Bok’s Banging Butterflies adds butterflies and moths to Minecraft. This week I’ve experimented with the new variant system to add some flavour to already existing butterflies. I’ve also added a small effect that should allow observant players to spot beneficial mud puddle areas at a glance.
Why Reducing Logspam Matters
Recently, a bug was submitted about Bok’s Banging Butterflies complaining that there was too much logging by the mod. This might seem unimportant at first, but efficient logging is vital to any project. You ignore bad logging at your peril.
The Fixing of a Fair Few Bugs
This week I fixed a few bugs that had made it into Bok’s Banging Butterflies. Two have been present for a while, but I was unable to reproduce or fix them. The third was a bug introduced by my recent changes to texture generation.
New Images in the Pipeline
Every time I add a new butterfly to the mod, I need to create multiple textures for them. Recently, I developed a method generating spawn egg textures so I didn’t have to do them manually.
The New Butterfly Pipeline
I use a Python script to help generate code, data, and textures for Bok’s Banging Butterflies. However, this script was starting to get unwieldy. At more than 500 lines it was getting harder to find certain sections when modifications needed to be made.
Extracting Data for my Let’s Play
In my Let’s Play of Baldur’s Gate I use a lot of cropped and edited images, and rely heavily on the in-game dialogue to tell the story. As I am a lazy programmer, you may wonder why I spend so much time editing these images.