Butchering Orcs and Orogs

Butchering Orcs and Orogs

The Troupe return to the Wood of Sharp Teeth with Thorfinn, their new berserker ally and the brave, brave Sir Garrick. This time they are better prepared and do well fighting against the orcs that infest the place. But will they be able to survive everything that hides within the trees?

9 Eleint 1368

We take a short rest while Aura works on crafting a rune. She says this should help in the fight against the orcs that roam within the trees. As far as I can tell, her rune will allow for the summoning of Magic Missiles.

Item
ARCANA RUNE
This rune may be activated as any normal
wand. When used, the inscribed spell may
be either discharged immediately or imbued upon
a target under specific triggers (Enemy Sighted,
Target Hit, Hit Points at 50%, Hit Points at
25%, Helpless). An imbued rune lasts eight
hours from the time of inscription, and only one
rune may be imbued per target.
Range: Visual range of the caster
Area of Effect: 1 creature
The Arcana Rune allows the user to cast Energy
Barrage. Energy Barrage unleashes a missile of
pure arcane energy, dealing Id4+1 magical
damage. An additional missile is created for
every two levels of the caster beyond level 1, up
to a maximum of eight missiles at level 15.
Not usable by:
Wizard Slayer

She also uses her skills as an artificer to Infuse our weapons with the ability to hurt even magically protected creatures. Whether this will work against magically protected orc shaman we will have to find out the hard way.

Aura uses her Infusion ability.

After she is done, we continue searching the forest to find a lone orc archer. Jet’Laya sends her skeletons in to act as a shield, and the orc stands no chance.

The Troupe finds and kills a lone orc archer.

Further north we ascend a cliff to find larger group of archers. The skeletons are unable to shield us from them all, and Thorfinn is stuck in his shoulder and leg with several arrows.

Thorfinn is wounded by several orc arrows.

Jet’Laya takes a risk in moving closer to Thorfinn so she can heal his wounds. Garrick reaches for his Wand of Fear and speaks the command word.

The skeletons kill one of the archers just as Garrick’s Wand takes effect. All but one of the orcs lower their bows and flee deeper into the wood.

Garrick's Wand of Fear affects all but one of the remaining orcs.

Thorfinn hurls his Axe at this last orc, and it embeds itself in its neck before returning to his hand.

Thorfinn kills the only orc unaffected by Garrick's wand.

After this we hunt the vile creatures one-by-one. The last archer tries to put up a fight, the effects of the Wand having worn off, but we are greater in number now.

The Troupe kills the last orc.

We loot the corpses, Kivan taking their arrows for his quiver. As with the other orcs, they have a few scrolls on them. I am able to copy Spook to my spell book. Fear has proven to work well against the archers, so this should be a useful addition to my repertoire. I also copy a spell I haven’t come across before, Reflected Image. It is a weaker form of Mirror Image, but it could still provide an advantage in a fight.

Item
REFLECTED IMAGE
Reflected Image
School: Illusion
Range: Personal
Duration: 4 rounds +1 round/3 levels
Casting Time: 1
Area of Effect: Caster
Saving Throw: None
Upon casting this spell, the wizard creates one
illusory image of himself that will travel alongside
him. The image Petfon•ns all of the actions that
thc wizard does, and seems to react normally to
both physical and magical damage (such as
appearing to be burned when hit by a fireball) so
that if any enemies are trying to attack the
wizard they will not know which one is real.
There is a 50% chance that an attacker will
attack the image and a 50% chance that he will
attack the caster. The image is immune to all
forms of damage, but will disappear if a dispel
magic or a detect illusion spell is cast upon it, or
when the spell duration runs out. This spell
cannot be cast on anyone who is under the effects
of a Mirror Image spell, and multiple castings of
this spell will not create additional images.
Not usable by:
Druid
Fighter
Monk
Paladin
Ranger
Shaman
Thief
Barbarian

Garrick tries and fails to copy both Dimension Jump and Shocking Grasp. I should stop giving him scrolls to copy until he can write more than just poetry. We also find a Scroll of Burning Hands. Since we both know this one, I store it in my Scroll Case for later.

We keep moving, keeping an eye out for orcs. The next one is easy to spot. It is an orc, but it is much larger than any orc I’ve ever seen before. It carries a large sword with a single hand. It squints at us. It seems to recognise what we are and growls as it runs toward us.

The Troupe encounters an orog.

Jet’Laya sends her skeletons in while we take up our ranged weapons. Being so big, it is easy to hit. As soon as the skeletons reach it, it swings its sword and smashes one of them to pieces.

The orog kills a skeleton.

The giant orc is weakened, but still standing. If it destroys the other skeleton and advances there’s a good chance we could get hurt. I decide to try and finish it quickly with some Magic Missiles.

As it reels from the blow, Thorfinn’s axe embeds itself into its skull. The giant orc collapses, throwing up dust and dirt as it collides with the ground.

If I’m right, this is an orog, a giant orc. But they usually dwell underground in the mountains. They don’t even like the brightness of day, it makes it hard for them to see. So what is it doing here on the surface in the middle of the Sword Coast?

We search the orog’s body, and find only meagre equipment. As with many of the orcs here, it is also carrying a scroll. This one containing a spell that will make its target more susceptible to the effects of the Weave.

Item
GREATER MALISON
Greater Malison
Level: 4
School: Enchantment
Range: 50 ft.
Duration: 2 rounds/level
Casting Time: 4
Area of Effect: 30-ft. radius
Saving Throw: None
The spell grants the caster the ability to
understand and subtly manipulate the flow of
time, making any following spells more likely to
be successful and effective. The practical result
is to adversely affect all enemy Saving Throws.
The effect is applied to all hostile creatures
within the area of effect, who make all saving
throws at a Penalty of -2.
Not usable by:
Druid
Fighter
Monk
Paladin
Ranger
Shaman
Thief
Barbarian

No matter the reason for its presence, we have to move quickly. There may be more of these orog around, and in larger numbers. The quicker we can get out of orc territory, the better.

Eventually we come across an abandoned hamlet, it’s small huts covered in moss and rotting away. But as we get closer we spot a band of orcs roaming by a nearby stream.

The Troupe spots a band of orcs.

They spot us too so we make a tactical retreat. There is only one route through the village, so we can to set up an ambush. Jet’Laya sends in the last skeleton and we prepare for the upcoming fight.

The Troupe sets up an ambush.

Jet’Laya calls upon the Boon of Lathander, and he grants her the protection she will need to survive.

Jet'Laya calls upon the Boon of Lathander.

I finish my call to the Weave, and three gibberlings crawl their way out of the ground, blocking the orcs’ path.

Aegon summons some gibberlings.

The lead orc manages to cleave its way through the summoned creatures, despite being heavily wounded with blood flowing into one of its eyes. Jet’Laya conjures some Magical Stones, a weapon she has put to good use in the past.

Jet'Layer conjures some Magical Stones.

With only one gibberling left, I summon another group of three. I spot that there are a mage and a priest in the orc’s band. Let’s see if I can change the tide of battle again.

Aegon summons more gibberlings.

I direct my Wand of Domination at the mage and utter the command word. Despite all its magical protections, the mage’s mind succumbs to the power of the Wand. It will fight for us now.

While this is going on the gibberlings overcome the orc they were fighting, and it is ripped apart by their claws and teeth.

Aegon Charms the orc mage.

The mage turns around and talks to the Weave. After a few hand gestures, a cone of ice and hailstone bursts forth from its hands, striking all of the other orcs. They are bruised, cut open and frozen as the magical ice tears through them.

One of the archers is still able to take aim with its bow, and Jet’Laya is hit square in the chest.

The orc mage uses Cone of Cold on the other orcs.

Jet’Laya, still somehow alive, retreats so she can recover. She passes by Garrick who activates his Wand of Fear. The priest suddenly stops its chanting and attempts to find a way out of the village.

Garrick uses his Wand of Fear and the orc priest runs away.

I try to end the life of one of the archers with a barrage of Magic Missiles. Unfortunately, it survives the assault.

Aegon casts Magic Missiles.

Jet’Laya heals herself back to full strength. It’s as if she was never wounded at all. She’s ready to return to the fight.

Jet'Laya heals herself.

The orc warrior is tearing its way through my gibberlings. I attempt to sap its strength with a Ray of Enfeeblement, but by the time it takes effect, Kivan has already hit it between its teeth.

Kivan kills the orc warrior.

Kivan is yet again quick with his bow, as he rushes forward an kills one of the orc archers as well.

Kivan kills another archer.

The orc mage has been speaking words I recognise. I’m grateful it isn’t directing those words at us. It finishes its spell and the soul of the last orc leaves its body.

The orc mage removes the archer's soul from its body.

Thorfinn runs down the fleeing priest before it can get too far, and plants his axe in its back. The orc band is now destroyed.

Thorfinn kills the orc priest.

As we survey the bodies that now lay before us, Garrick tells us he is learning a lot by watching us make use of the Weave.

We take a few gold coins off the shaman and return to the hamlet. When we do so we find there is one more orc still alive. On seeing it’s deceased kin it flies into a rage.

The Troupe find another orc in the hamlet.

Our last gibberling attacks the orc, only to be sliced cleanly in twain. The mage I have Charmed conjures up a large icicle that flies straight at the orc and clean through its chest. Despite this wound, the orc’s adrenaline doesn’t let it stop fighting.

The orc mage casts Ice Lance.

We cannot let it get close even if it is wounded. I attempt to hold it back with a Chromatic Orb.

Aegon uses a Chromatic Orb.

The orc still refuses to die, slicing Jet’Laya open at the torso. She attempts to retreat once again.

Jet'Laya is hurt by the orc.

The orc gives chase, but Thorfinn rushes in with his blade at the ready. He strikes the orc with such force that its head explodes, spraying blood and bone all over.

Thorfinn destroys the orc.

With the violence finally over, Jet’Laya takes the chance to heal herself while the rest of us check the bodies.

Jet'Laya heals herself.

Among the possessions we find more scrolls for my Scroll Case. Another Scroll of Greater Malison, one Scroll of Ray of Enfeeblement, and a Scroll of Detect Invisibility.

I point out to Jet’Laya that we have scoured this area of the woods well by now. If her sister was here we would have found some kind of sign by now. Jet’Laya agrees. She suggests that we continue to the east, deeper into the woods.

I hope the teeth aren’t any sharper than they are here.

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