The Battle of the Cloakwood

The Troupe have descended to the lowest level of the Cloakwood Mines and find themselves face-to-face with Davaeorn’s entourage. Their assault doesn’t go well, and they are forced to retreat for a short while. But now reinforcements are arriving through the upper levels and there is no escape.

1 Eleint 1368

Reinforcements are finally arriving in the mine. We have taken too long. As Branwen calls Tempus to my aid, the guards attack Kieria. Kivan rushes past the battle horror I am facing to help Kieria defend herself.

Iron Throne reinforcements arrive from above.

I continue my barrage of Magic Missiles, striking the hollow armour of the battle horror.

Aegon fires some Magic Missiles at the battle horror.

One of the guard forces themself into the bedroom, avoiding Kivan’s Dragonspear. Kieria slashes open a guard’s armour with her Varscona.

Kivan and Kieria take on the guards.

Dynaheir utters a command word, and her Wand of Fear inspires panic in all but one of the guard.

Dynaheir uses her Wand of Fear.

With the guard fleeing, I focus my energy into the Weave, blasting the battle horror with more Missiles. I can start to see cracks forming in its armour.

Aegon continues his barrage of Magic Missiles.

Before I can prepare another spell, the horror thrusts its fiery sword into my shoulder. I feel the flames lick my face as my left arm burns. I pray to Corellon that he heal me so I can continue in the fight.

Aegon is heavily wounded by the battle horror.

Dynaheir, now out of Magic Missiles, evokes an Aquamarine Orb and sends it toward the battle horror. Kivan leaves Kieria to fight the only non-panicking guard, and turns his Dragonspear on the hollow armoured creature.

Dynaheir fires a Chromatic Orb on the battle horror.

Corellon grants my blessing and I feel my wounds closing up again. It’s time to finish this battle horror.

Aegon is healed.

Kivan thrusts his spear right through the horror’s helmet, and its armour collapses into a heap beneath it. The fire on its sword goes out. The beast is done.

Kivan slays the battle horror.

With the rest of the guard now fleeing, I rush out of the bedroom and slam Bashrik’s Hammer into the skull of the final guard. The room is clear once again.

Aegon kills the last guard.

Kieria thanks me for the save, and tells me her scouting mission gave her some ideas on how to be more stealthy.

Kieria levels up as a thief.

There will be more reinforcements coming. We decide to trap the corridor before we look for Davaeorn. I prepare to cover the area in a Web, while Kieria and Aura lay some traps.

The Troupe traps the entrance to the level.

While we do so, Branwen and Kivan talk.

Branwen: So.

Branwen: So.

Kivan: Your eloquence is undeniably attractive, Branwen, but might I remind you that we are on the march? Please, say what you have to say, so we can be moving again.

Branwen: Would you… care for a ration? The jerky is… quite good.

Kivan: Thank you, Branwen. I’ve no need for food at the moment.

Branwen: Very well, more for me.

She starts gulping down various edibles noisily. Kivan smiles.

Kivan: It always fascinates me how such simple things give humans so much pleasure.

Branwen: Oh, I beg your pardon, Kivan. Do elvish stomachs not occasionally grumble for sustenance?

She tosses a strip of dried meat at him good-naturedly.

Branwen: Eat, ranger. You need your strength for brooding.

Kivan returns the strip.

Kivan: I am not starving, Branwen. Elves do not require much to sustain themselves.

He shrugs.

Kivan: Amin n’rangwa edanea… I do not understand those humans.

No sooner than we finish laying the traps, more reinforcements arrive. The others retreat back to the bedroom, while I use my Wand of Domination to turn the one of the guard against their own.

Aegon charms a guard reinforcement.

As webs curl up around them and pull them to the ground, I charm a second guard.

The guards get caught in the Web.

The newly charmed guard is attacked by the first, breaking my enchantment. I attempt to retreat, but get caught in my own Web.

Aegon is caught in his own Web.

I pull myself back and free myself from the sticky strands of silk. There is one guard trying to move toward me, so I Dominate him with my wand as well.

Aegon dominates another guard as he breaks free of the Web.

They turn on each other and kill one of their own.

The charmed guards kill another guard.

Just as I am thinking we are thinning out their numbers, yet more reinforcements arrive. Thankfully they are slowed by my Web, unable to get close. I have plenty of charge in this Wand, so I keep charming them and forcing them to fight each other.

More reinforcements arrive.

I feel silken strands fall off me and disappear, then the webs detach themselves and slink back into the ground. Now free, a Blacktalon sets his bow on me and strikes me square in the chest.

Aegon is hit with an Arrow of Ice.

I retreat back to the bedroom and use what blessings I have left to heal myself. As I listen to the guard fight eachother I prepare a Glyph of Warding in the guard chamber for them.

Aegon prepares a Glyph of Warding.

Branwen calls upon Tempus to heal me further as the guard enter the room and trigger my Glyph.

The guard trigger the Glyph of Warding.

There are a lot of guardsmen and I want to kill them quickly, so I evoke a Fireball. The air fills with the smell of burnt flesh and leather as the Weave sets fire to the room.

Aegon casts Fireball.

They aren’t quite dead yet, so I send a second Fireball to finish them off. My aim isn’t true, and I catch myself in the flames.

Aegon burns himself with a Fireball.

Only a couple more guardsmen remain alive, but they are severely burnt with blackened flesh hanging from charred bones. Killing them is a mercy.

The Troupe finishes off the guardsmen.

The guard are dead, but more reinforcements are bound to arrive soon. Davaeorn is also lying in wait, ready for our assault. We need a plan of attack, and we need one soon.

I tell the others I will go in first, and prepare myself with Potions of Healing, Magic Resistance and Speed. Hopefully I’ll be able to resist Davaeorn’s magic long enough to do some damage before he kills me.

Aegon prepares for the fight with some potions.

Before I make my move, more reinforcements arrive. As we fight them off another idea strikes me. I raise my Wand of Domination.

Yet more reinforcements arrive.

We will have Davaeorn’s own guard assault him first. Better they die fighting for us than we do.

Aegon charms a Blacktalon.

The charmed Blacktalon marches down the corridor and raises his bow. In response Davaeorn releases a Web and a Cloud of noxious gas. The guard is caught in the silken weave as he is forced to breathe poison.

The charmed Blacktalon is caught in a Web.

Davaeorn’s other guardsmen kill our unwilling ally. I hear Davaeorn laugh echo through the corridor as he falls. No matter, I simply charm the another guard.

Aegon charms another of Davaeorn's guard.

The guard dies when an arrow strikes him. I see the Blacktalon archer looking at me, caught in a web, breathing in the poisonous gases. I see fear in his eyes. He knows what is about to happen to him as I speak the command word once more.

A guard begs for mercy.

Now charmed, the guard escapes the Web and marches into Davaeorn’s chamber. I hear him scream as he dies, and Davaeorn’s spells fade. The way to the mine’s master is clear now.

Davaeorn's spells fade.

I slowly approach and see the remainder of Davaeorn’s guard. I have my Wand at the ready.

Aegon approaches Davaeorn's chamber.

Before I can say anything, Davaeorn appears behind me, blocking the way out of the mine. This mage can teleport!

Davaeorn teleports into the middle of the Troupe.

I change my aim and attempt to charm the wizard, while Kivan thrusts at him with his Dragonspear. Before either spell or weapon can connect, Davaeorn teleports away again.

Davaeorn teleports away.

I distract the rest of his guard with another Charm, letting them fight while we wait for the mage’s next move.

Aegon pits the guard against themselves.

I hear a voice coming from the corridors ahead screaming, “Tremble before the might of my sorcery!” and Davaeorn appears before us once more. This time his skin appears as stone, more protection against our weapons.

Davaeorn teleports back.

The mad mage laughs at us as our weapons bounce off his skin. Another of his guard is killed, but he doesn’t seem to notice or care.

Another guard dies.

The remaining guard attack as Dynaheir and Davaeorn engage in a magical duel.

The guard come to support Davaeorn.

I use another Charm to distract the guardsmen once again, while Dynaheir strikes Davaeorn with Melf’s Fiery Missiles. Blood starts to pour through his robes and his skin starts to crack and peel.

Dynaheir draws first blood on Davaeorn.

He has no defense against magic! We know how to kill him now. Kieria manages to Silence the mage, taking away his most powerful weapon.

Davaeorn is Silenced.

Dynaheir hits him with more Fiery Missiles and I quickly follow with some Magic Missiles. The mage desperately tries to defend himself with his fists.

Davaeorn is critically wounded by Magic Missiles.

His skin is not stone anymore. He has no protection. He is no longer laughing. The hands of an untrained fighter cannot block the Dragonspear as Kivan forces it through his belly. The mage is dead.

Kivan kills Davaeorn.

I turn to follow the remaining guard and take care of them, but upon seeing their master dead they flee from the fight. I go back and see Kivan staring down at Davaeorn’s bloodied corpse. This isn’t vengeance, but it is one step closer. I reassure him we will find Tazok, and we will find my father’s killer as well. He nods, and crouches down to search his corpse.

He find four letters on the body. The first is a letter from Rieltar, a name we have come across before.

Davaeorn,

I have received your request for extra slaves. They will be sent as soon as possible. Events go well in Baldur’s Gate. We have purchased one of
the western noble estates to use as our base of operations. It is an ancient building, most likely constructed before the erection of the second
wall. Its construction makes it very defensible against those who would thieve it. Remember to ask Yeslick if he enjoys his new accommodations.

Rieltar
Alturiak, 1365

So they have a base of operations in Baldur’s Gate. I’m starting to feel like I know our next destination. The next letter is also from Rieltar, and it mentions both Tazok and Sarevok. These names will lead us to my father’s killer.

Davaeorn, our plans go smoothly. Sarevok has arrived from our headquarters in Ordulin. He brings news from our superiors; they are pleased with our progress so far. I plan to place Sarevok as the commander of our mercenary forces in the region. He has already sent his subordinate, Tazok, to the Wood of Sharp Teeth to take command of the forces located there. Things go apace here in Baldur’s Gate. We have placed our first agent among the ranks of the Seven Suns trading coster.

Rieltar
Flamerule, 1367

The Seven Suns. Another organisation to investigate when we head to the city. The third letter talks about the Sword Coast Conspiracy.

Davaeorn, as you have probably heard, the iron poison has begun to take effect around the coast. With the majority of iron imports being disrupted by Tazok, almost all of it comes from the tainted source in Nashkel. The Sythillisian uprising in Amn has ensured that no forces from that nation will be able to take action against our mercenary forces. However, the Flaming Fist has caught several of the Blacktalon mercenaries. All of those captured have claimed allegiance with the Zhentarim and have thus shifted any suspicion away from the Iron Throne. I have sent Tranzig to work with the mercenaries in transporting the iron to your base in Cloakwood. He has brought several bags of holding so that he, alone, will make trips into Cloakwood, thereby lessening the chance that Flaming Fist trackers might find your stronghold.

Rieltar
Tarsakh, 1368

Though we recognise the Blacktalons for who they are, shifting the blame to the Zhentarim seems to have been an effective strategy.

The final letter is also from Rieltar, and mentions a name I have heard before.

Davaeorn, my sources have told me that a small band of Harpers, some of whom may be members of the Friends of the Forest, were seen in the area. I suggest you investigate, but I have Tranzig and Bentor him stop the situation immediately, and notify Tazok.

Rieltar

So it is Rieltar who has been sending these assassins after me. Could he be the one responsible for the death of my father?

Kivan and I shuffle through the letters for some time, reading them over and over. Branwen places her hand on a letter as I am reading it. She’s right, we have more pressing things to attend to.

He also has a small collection of spell scrolls, among them a Scroll of Grease. Dynaheir attempts to copy the spell, but fails to do so.

Grease

School: Conjuration
Level: 1
Duration: 1 turn
Casting Time: 1

A Grease spell covers a partial surface with a layer of slippery, greasy material. Any creature caught within the area must save vs. spell or they will reach the edge of the area before they realize their error. They will have their movements slowed considerably as they try to escape the area of effect. Superior characters will simply fly creatures are unaffected by the grease coating.

Usable by:
Druid
Mage
Monk
Shaman
Thief
Barbarian

There is a Scroll of Shield, a spell that will protect the caster from Magic Missiles. Had Davaeorn used this scroll he may have lived a little longer. I copy this scroll to my spell book.

Shield

Level: 1
Range: Personal
Casting Time: 1
Area of Effect: Caster

When this spell is cast, an invisible barrier comes into existence around the caster, granting him immunity to most missile weapons. The magical field around the caster is similar to those used by a regular magical shield or a magical buckler. This effect lasts for the duration of the spell.

Usable by:
Fighter
Mage
Monk
Ranger
Shaman
Thief
Barbarian

A Scroll of Protection from Evil gets copied into Dynaheir’s spellbook.

Protection from Evil

School: Abjuration
Level: 1
Duration: 5 turns
Casting Time: 1

When this spell is cast, it creates a magical barrier around the recipient at a distance of one foot. This barrier moves with the recipient and protects the two creatures against evil or the two creatures. Any evil creature attempting to touch or melee the protected creature receives a penalty to its attack rolls and cannot be made with a +2 penalty to its saving throws.

Usable by:
Druid
Mage
Paladin
Ranger
Thief
Barbarian

Unfortunately I fail to copy his Scroll of Protection from Petrification.

Protection from Petrification

School: Abjuration
Level: 1
Duration: 1 hour
Casting Time: 1
Area of Effect: 1 creature

This spell grants the recipient immunity to all petrification attacks. This includes basilisk and medusa gaze, scrolls of petrification, etc.

Usable by:
Druid
Mage
Monk
Paladin
Shaman
Thief
Bard
Barbarian

I do, however, manage to learn how to Summon Weasels from one of his scrolls. They should provide a good distraction in any fight.

Item
SUMMON WEASELS
Summon Weasels
(Conjuration/Summoning)
Level: 1
Range: 40 yards
Duration: 4 rounds + 1 round/2 levels (max. 8
rounds)
Casting Time: 2
Area of Effect: Special
Saving Throw: None
This spell allows the caster to summon ld4+ 1
weasels that will fight on his side. There is a
chance that a Quick Weasel will be summoned
in place of a normal weasel. Quick Weasels, as
their name suggests, move more quickly and
have 1/2 more attacks per round. From 9th
level onwards, an additional weasel is
guaranteed to be summoned.
Although the weasels are greatly helpful to
their summoner, they are unable to deal lethal
damage to their opponents. Therefore, they are
best used to distract and provoke enemies while
their summoner plans their next move.
Not usable by:
Druid
Fighter
Monk
Paladin
Ranger
Shaman
Thief
Enchanter
Barbarian

His Scroll of Summon Astral Weasel is too powerful for all of us right now, so I store this one in my Scroll Case.

Summon Astral Weasel

(Summon Astral Weasel)
School: Conjuration/Summoning
Level: 3
Duration: 5 turns
Casting Time: 3
Area of Effect: Special

This spell allows the caster to summon a powerful Astral Weasel that deals lethal damage to enemies and may have 30% chance Clairvoyance, Haste.

Detect Invisibility, Invisibility, Know Alignment.

There is a 30% chance that an additional Astral Weasel with the same abilities will be summoned.

Usable by:
Druid
Mage
Monk
Paladin
Ranger
Shaman
Thief
Barbarian

Davaeorn’s Mage Robe seems powerful, and Aura can sense the magic coming from it. But neither of us recognise what kind of Robe it is.

Mage Robe

NOT IDENTIFIED

All mages have magical properties upon the everyday robes that it lightweight, affordable, making its ideal for young apprentice mages; however, only single-class mages may wear these enchanted robes.

Stats:
Weight: 3

Usable by:
Save vs: Chaotic Evil
Cleric/Mage
Fighter/Mage
Mage/Thief
Mage

He also wears a magical Ring, but its function also escapes us.

Ring

NOT IDENTIFIED

Ring is a small band of precious metal that has been used as jewelry. Some rings have had various magical enchantments placed upon them that confer upon the wearer special abilities. These rings are especially sought after.

Stats:
Weight: 0

Usable by:
Fighter
Paladin
Ranger
Thief

His other ring is unenchanted, but it looks very valuable.

Sapphire Ring

Amuletts are usually magical devices that are suspended from a chain. Around the neck, the type of chain that comes with an amulet generally has no magical properties. It’s only aesthetic value, not its magical properties.

One amulet can be dangled from the neck at a time.

Stats:
Weight: 1

He carries a Potion of Invulnerability. It might have given him a chance against Kivan’s Dragonspear, but not much.

Potion of Invulnerability

This potion confers immunity to non-magical weapons and the non-magical attacks of certain creatures. It also grants the user enhanced protection, providing a +2 bonus to armor class and saving throws, and cannot be dispelled. It lasts for 1 turn.

His only weapon was a small collection of darts. He was relying on his magic too much, so when Kieria took that away from him, he was powerless.

We look around at the many corpses surrounding us. Lots of equipment that could fetch some coin when we get back to civilisation.

I open my Bag of Holding.

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