Davaeorn, Master of the Mine

The Troupe have made it deep into the Iron Throne’s mine in the Cloakwood Forest. They are close to Davaeorn, the leader of the mine. Yet Aegon’s visions of death linger, and there is uncertainty if they can survive the final encounter with Davaeorn and succeed in flooding the mine.

1 Eleint 1368

Darkness becomes light. I try to open my eyes but find they are already wide open. I remember the pain as flesh was burned from bone. It was another vision. We need to prepare before we descend to the next level.

We need to be ready. I pull out some of the scrolls we have collected and find Fire Shield and a Haste. I tell the others the plan. I’ll protect myself with fire and charge in first, the others can then follow with enhanced speed.

With myself protected we descend the stairs, and I see the wizard lying in wait for us.

The Troupe encounters a wizard on the fourth level of the mine.

The wizard’s protections are raised as I rush forward, Bashrik’s Hammer ready for its first strike. One of the guards yell out to us.

Guard: The bunch of you better have a good reason for being here.

Guard: The bunch of you better have a good reason for being here.

Aegon: Well, we don’t. That’s not too much of a problem, is it?

At this point I am struck in the side with an arrow, and the wizard conjures a Fireball where I am standing. It explodes, but only seems to burn me. Thankfully, the flames don’t feel so hot with my Fire Shield in place.

Aegon is wounded by arrow and fireball.

I drink a Potion of Superior Healing to get myself back into the fight and turn my attention to the mage.

Aegon heals himself with a potion.

Branwen attempts to Command the mage to fall unconscious, but he resists. I pull out a Dispel Magic scroll to try and disable his magical protections.

The mage resists Branwen and Aegon's spells.

A Black Talon guard hits me with an Arrow of Ice, the pain causing me to fumble my spell. I let out a loud gasp as I stumble back.

Aegon is struck by an arrow.

The other Black Talon slashes me in the back as I try to gather myself. This fight is not going well.

Dynaheir raises her Wand of Fear and utters the command word. The wizard and two of his entourage panic, and start trying to find a way out of the room.

Dynaheir uses her Wand of Fear.

I drink another potion and turn to the wounded Black Talon behind. He knows no fear, but I will show him terror.

Aegon heals himself again.

Branwen finishes summoning her Spiritual Hammer. She’s ready to join the fight again.

Branwen conjures a Spiritual Hammer.

The Black Talon is struck by a crossbow bolt, then Dynaheir knocks him down with a bullet. I take advantage of this to crush his skull with my Hammer.

The Troupe kills a Black Talon Elite.

There is an archer in the room to the west who resisted Dynaheir’s spell, but Kivan moves into sight and kills her with one shot.

Kivan kills the archer.

With the others afeared and trying to escape, it’s easy to chase them down and kill them. Kivan kills one.

Kivan kills a Black Talon Elite.

Then he kills another.

Kivan kills a guard.

The mage is protected from missile weapons, so everyone switches to melee weapons to chase him down. Dynaheir impales him on her Gibbet, and I take advantage to deliver a killing blow.

Dynaheir and Aegon kill the mage.

Now they are dead, we take some time to look around. There is only a guard room and a small bedroom here. Was this wizard Davaeorn?

We search the body of one of the guards. He is wearing what looks like Telbar’s Studded Leather. I’m sure we’ve already got this armour, how did he get another? Perhaps Telbar had more than one of these enchanted suits.

Item

Telbar’s Studded Leather +2

This armor was the property of the famous rogue Telbar. How or why it left his possession is not known.

STATISTICS:

Armor Class: 5

Damage Resistance: 14%
Dexterity Penalty: -1
Arcane Casting Speed Penalty: +2

Requires:
6 Strength

Weight: 8

Not usable by:
Monk
Kensai
Shapeshifter
Avenger

He also carried a couple of Potions of Acid Burst. I don’t know how much harm the acid inside would cause, but I’m glad we didn’t get to find out.

Item

Potion of Acid Burst

By throwing this potion at a target you bathe them in a highly corrosive acid that eats away at them.

He was also wielding an Enchanted Long Bow, alongside some Arrows of Fire and an Arrow of Detonation. His long sword still hangs in the hilt.

The mage was armed with some powerful items. He wore a Robe of Fire Resistance. I’m tempted to change into it in case we encounter any more Fireballs.

Item

Robe of Fire Resistance

Due to the extremely volatile nature of most magics, Robes of Fire Resistance are not uncommon among young acolytes and their wizardly tutors, especially in Thay’s circles and enclaves where worship of the Firelord Kossuth is widespread.

STATISTICS:

Equipped Abilities:
Fire Resistance: +40% bonus

Weight: 3

Not usable by:
Bard
Cleric
Druid
Fighter
Monk
Paladin
Ranger
Shaman
Thief

On his finger we find a ring that gives a cold bite when I touch it. It is the ring of a necromancer, and I can sense darkness from it. It is too dangerous to use, so we store it in our Bag of Holding.

Item

Nemmerle’s Chill

Nemmerle, an evil necromancer, was said to have made many journeys to the realms of fire. Although he boasted of his natural immunity upon his defeat at the hands of Genshur this ring was found amongst his possessions. Upon touching it you get a sharp cold feeling which lasts only briefly. Careful inspection reveals a command word carved into the ring, and a warning that is partially worn away. The part of the warning that is still intact reads “Power over Fire Lasts Forever”.

STATISTICS:

Spells: Gain Protection from Cold

Not usable by:
Chaotic Good
Neutral Good
Lawful Good
Chaotic Neutral
True Neutral
Lawful Neutral

He has a Wand of Domination, able to Charm an opponent to their side of a battle. I’m surprised, yet relieved, he didn’t use this. I’ve been turned against my allies one time too many on this expedition.

Item  

Wand of Domination  

When activated, the wand will eject a ball of magical energy that darts forth and unerringly strikes its target. This includes enemy creatures in a melee. The target creature must be seen or otherwise detected to be hit, however, so near-total concealment, such as that offered by arrow slits, can render the spell ineffective. Against a creature, the ball will attempt to charm the target similar to the Priest spell Domination.  

STATISTICS:  

Special: Dire Charm  
Range: 100 ft  
Area: 1 creature  

Not usable by:  
Bard  
Fighter  
Mage  
Monk  
Paladin  
Ranger  
Thief

His staff is an ancient Elemental Staff, imbued with the power of Fire. We are all comfortable with our weapons right now, so we store it away for later.

Item  

Elemental Staff of Fire  

This is one of the four elemental staffs of the Chanah’Rea believed to have been forged at the dawn of time when the earth itself was born. This particular staff is of the element fire.  

STATISTICS:  

Damage: 1D6 +3  
THAC0: +3  
Special: AC Bonus +1  
Special: 1D4 Fire Damage  
Special: Project a bolt of fire  
Damage: (Projectile) Fire Damage half if save vs. wands  
Damage type: crushing  
Weight: 3  
Speed Factor: 4  
Proficiency Type: Quarterstaff  
Type: 2-handed

He also had some Darts of Stunning stuffed in a small leather pouch, most likely a backup weapon.

Item  

Dart of Stunning +1  

The Dart of Stunning looks like any other dart other than the fact that it seems to pulse slightly when held in the hand. The true effects can be seen when one strikes an opponent and they fall to the ground stunned.  

STATISTICS:  

Combat Abilities:  
Stunning: target is stunned for 1 round (save vs. spell neg.)  

THAC0: +1 bonus  
Damage: 1D3 + 1  
Damage type: missile  
Weight: 0  
Speed Factor: 2  
Proficiency Type: Dart  
Type: 1-handed  

Not usable by:  
Cleric  
Cleric / Mage  
Cleric / Thief  
Cleric / Ranger  
Fighter / Cleric  
Fighter / Mage / Cleric  
Kensai  
Cavalier

The guard laying dead next to him has only mundane equipment: plate mail, a large shield, and a bloodied long sword.

In the bedroom lays the archer that almost killed me. She wears leather armour and carries a long bow. In her quiver we find Arrows of Biting. Thankfully their poison didn’t kill me.

Item  

Arrow of Biting  

The Arrow of Biting was designed as a deadly complement to the bow. The barbed arrowhead will inflict wounds that will cause agony and offstream, it’s victims will inflame the bloodstream, its.  

STATISTICS:  

Combat Abilities:  
Struck by the weapon vs. poison neg. each round for 4 rounds.  

Damage: 1D6  
Damage type: missile  
Weight: 0  

Launcher: Bow  

Not usable by:  
Cleric  
Druid  
Monk  
Shapeshifter  
Cleric / Mage  
Kensai  
Cavalier

She also carries a Dagger of Disease, a perfect weapon for an assassin.

Item  

Dagger of Disease  

This dagger, used by assassins, is a poisoned blade that secretes a virulent disease into the victim. It secretes a virus every time it hits a victim, adding infection to the wound. The virus attacks the immune system of its victim. Its origin is unknown.  

STATISTICS:  

THAC0: +2 bonus  
Damage: 1D4 + 2  
Poison Damage: 15 points per round  

Speed Factor: 1  
Proficiency Type: Dagger  
Type: 1-handed  

Not usable by:  
Cleric  
Cleric / Mage  
Cleric / Thief  
Cleric / Ranger  
Fighter / Cleric  
Fighter / Mage / Cleric

For extra defense she wears an Amulet of Protection. Dynaheir places it around her neck to help her avoid damage in future combat.

Item  

Amulet of Protection +1  

Amulets, cloaks and rings of this sort are among the most popular protective items on the market. The original design may have originated in the east. In fact, the earliest arcane guilds, but the widespread, ultimately arcane protective enchants other amulets, cloaks, kind of stacks, and thus this amulet can be worn with others.  

STATISTICS:  

Equipped abilities:  
Armor Class: +1  
Saving Throws: +1  

Not usable by:
Wizard Slayer

She also wears boots that provide speed to the wearer. Kivan replaces his boots with these ones.

Item

Boots of Ensured Quickness

Boots Ensured Quickness: These boots are enchanted with the assurance that the wearer will always be swift of foot. The origins of these boots are unknown, but those. The bloody tales their noble and bloody tales their usage with noble and bloody tales their usage.

She wears an ornate black cloak with a light grey trim, but neither myself or Aura can tell what it does. The Weave emanates from it, so there must be more to this garment.

Item  

Cloak  

NOT IDENTIFIED  

The cloak can be made in every possible shape and from with just about every type of fabric. The most common forms are a circular piece of fabric with a hole in the center for the head, and brooch, or pins, connected by a chain.  

Not usable by:  
Bard  
Fighter  
Mage  
Paladin  
Ranger

There is no key so we search the rooms and find a locked chest in both. Aura picks them and finds some healing potions inside and a Potion of Cold Resistance.

Item  

Potion of Cold Resistance  

This potion bestows upon the person drinking it 50% resistance from cold-based attacks, whether magical or non-magical in origin. This is on top of any other resistance you might have. The effect lasts for 5 turns, and cannot be dispelled.

There is no key for the drain here. Was that wizard Davaeorn? Or have we missed something? We can’t give up now, we’ve come so far.

I notice a crack in the wall to the south of the guardroom. I trace my finger along it. It’s big enough for a door. I place my hands on the wall and I feel light-headed. I see traps. A villainous speech. Fireballs burning through Webs that hold us in place. Magic Missiles finishing us off.

Then I am looking at the hidden door once again. Davaeorn must be lying in wait. And he will destroy us. We have to take time to prepare. I suggest to the others that we rest in the bedroom so we can make a plan of attack.

While we are settling down two guards descend the stairs and find us. It looks like the Iron Throne is finally sending reinforcements.

The Troupe is caught by a group of guards.

These are just foot troops so we slay them quickly. But we have to be wary. These soldiers are likely just the first wave.

The Troupe slays the guards.

One of the bodies is heavily equipped, with enchanted splint mail, enchanted long bow, Arrows of Ice and a Varscona.

Item

Varscona +2

Blades of this type were long used by Sharran priests during the sacrificial rites of "Feast of the Moon" ceremonies. Legends say that, when she passed on, the remains of this sword's wielder were mummified and the blade was placed within her chest as a symbol of power. In the first stage of a long forgotten ritual, she was to have been exhumed in a season, born again in some new form. Unfortunately, cult wars killed the few that knew of her existence; her tomb became a prison where she was forgotten, and there she developed a rage that bordered on insanity. Her grave was eventually found, but it was deserted and gave no indication of her whereabouts. Some venture to say that her anger was so concentrated, she became one with the very blade of her weapon. Regardless, after hundreds of years surrounded by constant hate, the sword harvested a power of its own. It is now exceedingly deadly in combat.

STATISTICS:

Combat Abilities:
Icy: creatures struck suffer 1D4 cold damage

Damage: 1D8 +2
Special: +1 Cold damage
THAC0: +2 bonus
Damage type: slashing
Weight: 3
Speed Factor: 3
Proficiency Type: Long Sword
Type: 1-handed
Requires: 6 Strength

Not Usable By:
Cleric
Druid
Shaman
Cleric / Mage
Cleric / Thief
Cleric / Ranger
Fighter / Druid
Fighter / Cleric
Fighter / Mage / Cleric
Beast Master

We attempt to sleep again, but are accosted by more guards. We are tired and keep fumbling our blows in this fight. I’m even forced to rely on more Potions of Healing. Still, we overcome them, and collapse in the bedroom.

The humans and the gnome fall asleep, so Kivan and I take first watch. Thankfully, there are no more reinforcements for a while.

After we have rested, I use the Weave to identify the rogue’s cloak. It is a Cloak of the Assassin, often used by the Shadowmasters to sneak up on unwary victims. An idea starts to formulate in my mind.

Item
CLOAK OF THE ASSASSIN
Cloak of the Assassin was created for use by
the deadly assassins of the Shadowmasters.
It has never been seen just rumored to exist due
to some of the incredible things done by this
very elite group of assassins. The
Shadowmasters are of the highest order within
the Shadow Thief hierarchy.
STATISTICS:
Armor Class: +1 bonus
THACO: +3 bonus
Saving Throws: +1 bonus
Special: offers Non-detection and +5 to Stealth
Weight: 3
Not usable by:
Bard
Cleric
Fighter
Mage
Paladin
Ranger

I also identify a Protection Scroll that Aura has been carrying around. As she suspected, it turns out to be cursed.

Item
CURSED SCROLL OF WEAKNESS
his scroll is cursed. It would be unwise to read
it, as the effects could prove fatal.

One of us will don the Cloak and use a Potion of Invisibility to sneak into Davaeaorn’s lair. Kieria volunteers, and takes the Cloak. Kivan also gives her the Boots of Ensured Quickness so she can get out of trouble if she needs to.

I push the secret door open, while Kivan keeps his bow trained on the opening. As the door slides to reveal the corridor behind, I get Bashrik’s Hammer ready. The coast is clear, so Kieria downs the potion and steps through.

Almost immediately she trips a wire and two Magic Missiles strike her unerringly. She screams as she steps back from the corridor.

Kieria trips a Magic Missile trap.

While Kieria drinks a Potion of Healing, Aura steps forward to check for any traps. She discovers that there are a lot of them protecting Davaeorn’s lair.

Aura spots a lot of traps.

With great care, Aura steps forward and carefully dismantles each trap. Luck is on our side, as she is able to disarm each one without being spotted.

Aura disables the traps.

Kieria steps into the corridor and continues her way down. She spots a robed human wearing a silver tiara. He has a neatly trimmed beard and long hair. Somehow, despite her invisibility, he knows we are here. We can hear his voice booming back down the corridor as he speaks.

Davaeorn: Why have you come? Is it to steal my riches or perhaps you seek to righteously punish me for my affront to your morality? It matters little, for you will do neither. Before I dispose of you in some horribly gruesome manner, perhaps I should introduce myself. I am known as Davaeorn. I would ask you for your names, but I care little to become acquainted with the dead.

Davaeorn: Why have you come? Is it to steal my riches or perhaps you seek to righteously punish me for my affront to your morality? It matters little, for you will do neither. Before I dispose of you in some horribly gruesome manner, perhaps I should introduce myself. I am known as Davaeorn. I would ask you for your names, but I care little to become acquainted with the dead.

Both Aura and Dynaheir turn to me and talk quietly.

Aura: Be careful, Aegon… I can sense a tremendous amount of arcane power from this guy. I don’t think his robes are just for show.

Dynaheir: Dost not take his words lightly, Aegon. I sense power about him; he is indeed a mighty magician.

Kivan nocks an arrow in his bow and shouts back at the mage. I can hear the anger in his voice. He is more than ready for this fight.

Kivan: You are right in one thing: we have come to put an end to your torturing and enslaving innocent people. As for us being as good as dead… we shall see. We are not starved slaves for you to bully.

Davaeorn: Now that we are introduced, prepare to die!

Kieria realises he can’t actually see her, so she continues to explore the rooms behind the corridors.

Kieria continues to explore.

Meanwhile two armoured figures march up the corridor toward the rest of us. The suits of armour contain no bodies, only darkness. They carry large flaming swords. These must be battle horrors. Davaeorn is indeed a powerful mage!

We retreat into the bedroom so we won’t be flanked if more reinforcements arrive. Dynaheir opens up the fight with a barrage of Magic Missiles.

Dynaheir launches Magic Missiles at the Battle Horrors.

I hold them at the door, but they are strong and their flaming swords burn through my flesh. Without my Fire Shield to protect me they hit hard. Kivan realises his arrows aren’t hurting him, so he draws his Dragon Spear.

Aegon is seriously wounded by the Battle Horrors.

I drink a Potion of Superior Healing and join Dynaheir in creating barrages of Magic Missiles.

Kieria returns from her scouting mission and activates her Wand of Cold, causing one of the battle horror’s armour to begin cracking.

Kieria hurts one of the Battle Horrors with her wand.

As Magic Missiles fly toward the horrors, one of them slashes through my armour. I scream as the flames burn me from the inside.

Aegon is wounded by a Battle Horror.

I reach for another healing potion as one of the battle horrors are destroyed by Dynaheir’s Missiles.

Dynaheir destroys a battle horror.

The potion doesn’t quite heal us, so Branwen calls upon Tempus to give me Aid. Dynaheir is out of Magic Missiles, so she launches a Chromatic Orb instead.

Branwen attempts to Aid Aegon.

Tempus sends his aid and I press on with more Magic Missiles. As this is happening more guards run down the stairs and enter the room. They surround Kieria, and she draws her Varscona to defend herself. Kivan rushes to her aid, attempeting to flank the reinforcements.

Black Talon Reinforcements arrive.

We rested too long and now the enemy is sending all it can to take us out. I see visions of death over and over. This will not be an easy fight.

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