Otho Truehammer’s Mace

Otho Truehammers Mace

While searching for the Ghastkill’s missing child, the Troupe encountered the elven ranger, CuChoinneach, who claimed to know where it is being kept. Now the Troupe makes plans to travel to Lord Dearthmac’s castle to attempt a rescue.

19 Eleint 1368

Before we continue on our journey, Jet’Laya suggests that she remains in Nashkel in case there is any news. We say our goodbyes and she returns to the south on her own.

Jet'laya: Ah well, even the best things pass away. Your company was enjoyable while it lasted. Perhaps we shall meet again.

Jet’laya: Ah well, even the best things pass away. Your company was enjoyable while it lasted. Perhaps we shall meet again.

After she leaves, we take a look in our Bag of Holding for any equipment CuChoinneach could use. We give him a helmet, an enchanted longbow and one of the Shadow Druid’s Band of the Forest.

Item BAND OF THE FOREST Druid's Ring This slender band of green metal has a strange, organic warmth to it - more like a vine than a circle of steel. A druid order in Cormanthor is said to guard the secret to the construction of these rings, which have never been seen in the possession of anyone outside their immediate membership. How this particular ring escaped the protection of their forest is unknown, but there are rumors that an outcast could have brought it into exile with him. STATISTICS: Equipped Abilities: Memorize one extra spell of each level from 1st to 4th Not usable by: Bard Cleric Fighter Mage Monk Paladin Thief

A little further up the road we find an orc kneeling down, picking something off the ground. It sees us and draws its sword right away. CuChoinneach whistles a command and Madadh n’Sgril, his shadow wolf, snarls as it rushes the orc. It locks its jaw onto the orc’s arm, pulling it down to the ground, defenseless.

The Troupe engages in combat with a solo orc.

Conchobhair follows the wolf’s attack and cuts the orc clean in half with his Dragonslayer. I almost pity the orc, it stood no chance against us.

The orc was only carrying its sword and wearing leather armour. It had a silver ring and a few coins in a pouch on its belt. What was more interesting was the treasure it found on the ground before we killed it. It looks like it might be the necklace Jules had lost.

Jules Antique Pearl Necklace

We decide it’s worth travelling back to Nashkel to return the necklace while Jules is still easily found. The journey is several hours, but we are told the journey to Lord Dearthmac is several days. We can spare the time.


We find Jules waiting by the Nashkel Bridge. She is extremely grateful to get her necklace back.

Jules: Oh, thank you so much you are a dear!

Jules: Oh, thank you so much you are a dear!

She heads toward the inn while we discuss our next steps. Dearthmac’s fortress is several days away, but we have a mace waiting for us in Beregost. Otho should have finished crafting it by now. We decide it’s worth fetching the mace before we set out on our expedition. It could also give us a chance to better prepare for the long journey ahead.

We turn away from the bridge and make our way to the north.


20 Eleint 1368

We arrive at Beregost in the early morning and make our way straight to the Thunderhammer Smithy. We find Otho by one of the forges, and he is ready for us.

Otho Truehammer: Well, here it is! One of my finest if I do say so myself. Yes sir, I put a lot of care into that one. Take good care of it and it will serve you well! Does me proud to see a fine group of young adventurers like yerselves, wielding one of my weapons. Yes sir, proud indeed. Now get out there and bust some heads! Hehe!

Otho Truehammer: Well, here it is! One of my finest if I do say so myself. Yes sir, I put a lot of care into that one. Take good care of it and it will serve you well! Does me proud to see a fine group of young adventurers like yerselves, wielding one of my weapons. Yes sir, proud indeed. Now get out there and bust some heads! Hehe!

The weapon he hands us is one of the most finely crafted maces I have ever seen. He tells us he used iron he had saved from before the crisis, so it shouldn’t break so easily as other weapons crafted on the Sword Coast.

Item OTHO TRUEHAMMER'S MACE +1 Otho has created this finely crafted mace for you. The mace is a direct descendant of the basic club, being nothing more than a wooden shaft with an iron head mounted on the end. In this case, the head is pyramidal and made of the finest Iron, as it sits atop a polished oak shaft. Even though there is an iron shortage all smithys keep on hand a small amount of fine iron for "special" purposes. STATISTICS: THACO: +1 Damage: 2D3 + 1 (crushing) Speed Factor: 6 Proficiency Type: Mace/Morning Star Type: One-handed Requires: 10 Strength Weight: 8 Not usable by: Druid Monk Shaman Thief Fighter / Druid Beast Master

We leave the smithy and find another familiar face waiting for us. The old mage Elminster has certainly taken an interest in his friend’s ward.

Elminster: Well my young friend, it wouldst seem that fate continues to bring us together.

Elminster: Well my young friend, it wouldst seem that fate continues to bring us together.

Fate. Ha. It seems more like he’s following me.

Aegon: It would appear so. Though I don’t quite understand it all. Isn’t there anymore that you can tell me?

Elminster: You will find the answers to all of your questions in time, young Aegon. It is not for me to interfere nor guide you in the path that you must take on your own. However, as I say that, I would like to provide one thing for you. You received an expertly crafted weapon from the smith Otho. That weapon is a very important item for you to retain. You will need it’s strength in the very near future. If you will allow me this once I would like to place an enchantment on that item to further it’s strength and performance. But, after I do this, I suggest that you take this weapon and have a blessing placed upon it. The evil that you are about to face requires a little help from divine intervention. And I believe someone in a most holy position suggested that they would help you when you needed it. Maybe this is the time? But for now…I will perform this task and take my leave of you.

I hold up Otho’s Mace and the great sage begins to chant energy flows from the Weave and connects to the mace which raises from my hands. When it returns to me I can feel the energy flowing through it. A holy blue light glows from within, a light that will repel the undead.

Item OTHO TRUEHAMMER'S MACE +1 Elminster the Sage has placed a very powerful enchantment on this mace that Otho created for you giving it special powers to defeat evil undead creatures. You notice that the mace now glows with an inner blue light. STATISTICS: THACO: +1 Damage: 2D3 + 1 (crushing), +4 vs. undead Speed Factor: 6 Proficiency Type: Mace/Morning Star Type: One-handed Requires: 10 Strength Weight: 8 Not usable by: Druid Monk Shaman Thief Fighter / Druid Beast Master

He said we should seek out a blessing on the mace as well. We still need to inform Morninglord Jarent of our success with the Nashkel Dragon, so we seek him out in the Burning Wizard. He is pleased to hear of our success, but leaves before we can ask him about a blessing.

Morninglord Jarent of Lathander: In the name of Lathander, I thank you for slaying the dragon and returning the relic. I am in you debt as is the Temple. If you need anything of my services you can find me at the Song of the Morning Temple to the east of town. Thank you and many blessing on your journey.

Morninglord Jarent of Lathander: In the name of Lathander, I thank you for slaying the dragon and returning the relic. I am in you debt as is the Temple. If you need anything of my services you can find me at the Song of the Morning Temple to the east of town. Thank you and many blessing on your journey.

We follow him to the Song of the Morning Temple and ask him about Otho’s Mace. He is surprised to see us so soon, but is pleased to talk to us.

Morninglord Jarent of Lathander: So we meet again my you my young friend. What can I do for you?

Aegon: Well sir, it was suggested to me from a very wise friend that I seek your help. He told me that I should have someone of divine influence place a blessing upon this weapon. Though I don’t completely understand why.

Morninglord Jarent of Lathander: Well Aegon, we don’t always understand the twists and turns our paths take. But eventually you will get your bearings and all will become clear. Now let me see your weapon, it’s the least I can do for what you have done for us. I would be happy to provide the most holy blessings of Lathander upon your mace.

This time it isn’t energy from the Weave that touches the mace, but a divine blessing from the Morninglord himself. When I get Otho’s Mace back it is near unrecognisable. But I can feel its power, and its purpose. It wants to destroy all those that still walk after their life is over. It is the perfect weapon to destroy the undead.

Item MACE OF DISRUPTION - BLESSED After Morninglord Jarent gave the mace the blessing of Lathander you notice that it seems to almost breathe with a life of its own. You can feel the power surge through your hands as you wield it. It seems to call to you... eager to seek out the undead! STATISTICS: Combat abilities: - Undead must save vs. Spell or be utterly destroyed THACO: +1 Damage: 2D3 + 1 (crushing), +4 vs. undead Speed Factor: 6 Proficiency Type: Mace/Morning Star Type: One-handed Requires: 10 Strength Weight: 8 Not usable by: Chaotic Evil Neutral Evil Lawful Evil Druid Monk Shaman Thief Fighter / Druid Beast Master

If Lord Dearthmac is indeed a creature of undeath, we have the perfect weapon to destroy him. This weapon needs to be held by a devout follower. Conchobhair suggests he carry it, since he will be the first into close combat with the monsters we will face. To help him in this role I give him my Ring of Accurate Striking so he can wield his melee weapons more effectively.

Item RING OF ACCURATE STRIKING +2 Rings of accurate striking to such a degree of power as this ring are exceedingly rare among the realms but they do tend to emerge from time to time upon the bloodied paths carved out by champions of blood and steel in the endless churn of lives and deaths; felling swaths of lesser beings beneath their insatiable wrath. This magical ring is immaculately crafted by a master jeweller with a pure gold band enchanted with strong magical enchantments. The centrepiece of the ring is an obsidian black gemstone set masterfully in the ring from behind the band; a crafting feat that is very difficult indeed. The impenetrable black of the jewel centre-forth almost seems to demand one's eye. When blood flows, bones break and flesh rends the midnight black gem glows with authority and simmers with almost a will of its own upon one's grasp. The blood-hungry band pulls at one's hands with a mind of its own, guiding the wearers melee strikes to the folly of one's opponents. These incredibly effective magical rings are often the pride of any sellsword or champion of bloodied battle. Frequently one of these rings will land the owner in fierce duels of life and death for the right to wield one such of these rings. Masters at arms have killed for less than what one possesses and if one is to don such a powerful magical boon one should embrace the path of the bloodshed left by such rings; or act to conceal such items from any would-be next master of blood and steel. STATISTICS: Equipped Abilities: - Melee THACO: +3

I also give him my Heart of the Dragon so he can be better protected when he wields the Mace. I replace it with an enchanted medium shield from our Bag of Holding.

Item HEART OF THE DRAGON +2 A relatively unknown knight, Neshum was never to swift of the mind. When traveling through the north he came upon a battle, before him were several warriors and a dragon. Neshum decided that the battle was unfair, and took arms in defense of the dragon. Neshum's aid was the turning point and the warriors were defeated. Benderesk, the dragon, repaid the knight's aid by giving him a shield which he bestowed with the strength of a dragon's heart. Benderesk retrieved his gift some years later when Neshum was hired by the same village as the warrior to rid them of this troublesome dragon. STATISTICS: Equipped abilities: - Armor Class Bonus: 4 THACO: - 1 Penalty - Magic Resistance: +5% - Hit Points: +10 Requires: 12 Strength Weight: 6 Not usable by: Druid Monk Shaman Thief Kensai

Finally I give him my Boots of Avoidance so he can get in close even when the enemy uses ranged weapons.

Item BOOTS OF AVOIDANCE Elves' Bane An infamous highwayman in his day, Pandar of Scardale made quite a name for himself vexing the elves of Cormanthor forest. To their annoyance, he continually used the wood to escape the law; and with the aid of these boots, the elves' arrows as well. Unfortunately for Pandar, pit-traps and starvation proved a slower, but effective, substitute. STATISTICS: Equipped Abilities: Armor Class: +4 bonus vs. missile Weight: 2

We ask Kelddath if he has anything that might help us fight against undead. He tells us he has an Amulet Against Undead, an item that will help a warrior fight against such creatures. We have the gold for it, so we purchase it for Conchobhair.

Item AMULET AGAINST UNDEAD As long as the dead have been walking the land of the living, the clergy of all good deities have been creating enchanted items to help destroy these foul abominations. This particular amulet was created by the clergy of Lathander to aid a brave adventurer willing to take the fight to these cursed foes of all life. STATISTICS: Equipped abilities: - THACO: +2 vs. undead - Damage: +2 vs. undead • Turn Undead Level: +2 Weight: 3 Not usable by: Chaotic Evil Neutral Evil Lawful Evil Wizard Slayer

After this we go to visit the Thunderhammer Smithy to see if Taerom has anything we might be able to use.

Taerom Fuiruim: Hello there. Is there anything I can do for you on this fair day?

Taerom Fuiruim: Hello there. Is there anything I can do for you on this fair day?

Aegon: Could you show us what you have for sale?

He doesn’t have much to help us fight the undead, so we stock up on sling bullets and leave him to his craft. While we are browsing Shar-Teel decides to get physical with me.

Shar-Teel: Your formidable mate, Shar-Teel, turns toward you, all strength and grace, if little of pleasantness.

She envelops me into a bear hug, nigh lifting me off the ground. Embracement factor aside, it feels surprisingly safe being encircled with her strong arms. She puts me back down as the others look on in amazement. I shake it off and walk out of the smithy. There are no more weapons in Beregost, but perhaps we can find some magic to help us nearby.


It takes us several hours to get to High Hedge. Dawn breaks as we walk and the sun warms us nicely as it rises. When we get to High Hedge we find a small group of gnolls patrolling its walls. I still have some Minute Meteors left, so I hurl them at the gnolls while the others launch arrow and stone.

The Troupe is attacked by a group of gnolls.

There was a time when these creatures would feel like a threat. But we are dragonslayers now, more than a match for a small group of foul-mouthed dogheads.

The gnolls lay dead at Conchobhair's feet.

After the slaughter we go into High Hedge and talk with Thalantyr. Aside from some new spells, I want to know more about the spider’s egg we have been carrying.

Thalantyr the Conjurer: I sincerely hope you have some reason for bothering me. I’ve already stated that I wish you to eave

Aegon: I’m not concerned for my own sake, but If I can’t defeat the spider that hatches from this egg, it will survive to harm others, and I don’t want that on my conscience.

He sighs.

Thalantyr the Conjurer: Alright will destroy that egg for you, if you want me to. I say destroy, and I mean it. No fancy magic item will remain. I will take the egg, destroy it and that’s it.

Wait. Could there be another use for this egg?

Aegon: You are saying it as if it would be possible to keep the egg, if treated differently?

Thalantyr the Conjurer: Someone could if you’d find that’someone.

Thalantyr the Conjurer: So, what will it be?

Aegon: No, I will keep on looking whether I’ll find someone who tries to preserve the magic of that egg.

Thalantyr the Conjurer: I am sure you’ll succeed in finding a mage foolish enough to be willing to earn money with this.

With that over, we move on to the usual bartering.

Aegon: Can you make magic items or alter them?

Thalantyr the Conjurer: I would be a bad magician if I weren’t adept at it. However, not each item can be altered or improved.

Aegon: Do I have anything you could alter?

Thalantyr the Conjurer: Show me what you have, and I’Il tell you if it can be altered.

Aegon: I have a Dagger +1. Certainly yoff can make something from it.

Thalantyr the Conjurer: I can make an excellent throwing-dagger with it. The dagger will return instantly to your hand after an attack is made. Except for my talent and my magic only an Oil of Speed, white, is requiged. As payment, I’ll take only 500 gold. Should I make this item for you?

Aegon: Yes, make it for me.

He spends little time casting his enchantment. The dagger morphs into a shape more suited for throwing and before we know it, the enchantment is complete.

Item THROWING DAGGER +1 This throwing dagger is made from a magically changed Dagger +1. The dagger instantly returns to the wielder's hand after an attack. STATISTICS: THACO: + 1 bonus Damage: 1D4 + 1 Damage type: missile (piercing) Weight: 1 Speed Factor: 1 Proficiency Type: Dagger Type: 1-handed Requires: 3 Strength Not usable by: Cleric Cleric / Mage Cleric / Thief Cleric / Ranger Fighter / Cleric Fighter / Mage / Cleric

We ask to see what other magical items he has to sell, and he allows us to look through some of his less dangerous items. We purchase a Brooch of Shielding for CuChoinneach. This will make him immune to any Magic Missiles launched by enemy mages. A useful protection to have.

Item BROOCH OF SHIELDING This enchanted brooch has but one purpose, to harmlessly absorb the projectiles of the Magic Missile spell and similar effects. There is no known history, and the near mint condition of the item suggests it was crafted quite recently, perhaps by Thalantyr of Beregost. STATISTICS: Equipped abilities: - Immunity to Magic Missile Weight: 2 Not usable by: Wizard Slayer

I ask Thalantyr if he can teach me any spells to help fight the undead. He offers to teach me a spell that can Halt Undead creatures in their place.

Item HALT UNDEAD Halt Undead Level: 3 School: Necromancy Range: Long Duration: 1 turn Casting Time: 3 Area of Effect: Target, and enemies within 5' Saving Throw: Spell negates This spell stops undead creatures in their place for the duration of the spell. The effect is centered on the victim selected by the caster. Any undead creatures within 5 feet of the target are also affected. Those who succeed at a saving throw vs. spell at -2 are totally unaffected by the spell. Those affected become unable move or groan, but they remain aware of events around them even though they are helpless to change them. Time passes at a normal rate for the targets and hence the effect does not stop any worsening of their condition due to injury or rot. Not usable by: Druid Fighter Monk Paladin Ranger Shaman Thief Barbarian

Unfortunately I am not a good study and I fail to copy the spell. I am left with a sense of unease. Do we really have enough to fight the undead once we get to Lord Dearthmac’s fortress?

Only time will tell. For now, we have a long journey ahead of us.

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